22 lines
627 B
C#
22 lines
627 B
C#
using DragonLi.Frame;
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using Mirror;
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using UnityEngine;
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public class ElectroBullet : Bullet
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{
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// [Server]
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// public override void OnSpawn(int ownerIndex, Vector3 recoil, float recoilCount)
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// {
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// base.OnSpawn(ownerIndex, recoil, recoilCount);
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// type = BulletType.ElectroBullet;
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// BulletInfo bulletInfo = GameManager.Ins.BulletInfos[type][1];
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// damage = bulletInfo.Damage;
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// deToughness = bulletInfo.DeToughness;
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// }
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// public override void OnApplyDamage(Damagable damagable)
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// {
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// damagable.ApplyDamage(damage, ownerIndex, transform);
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// }
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}
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