51 lines
1.0 KiB
C#
51 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using DragonLi.Core;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class PlayerModel : MonoBehaviour
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{
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public GameObject[] dress;
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public GameObject t_Dress;
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public GameObject shoe1;
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public GameObject shoe2;
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public int maxOverIndex;
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public Animator playAir;
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public Animator yiFuAir;
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public GameObject playEx;
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public GameObject winPuzzleEx;
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public GameObject losePuzzleEx;
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private int _overIndex;
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public void Init()
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{
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maxOverIndex = 6;
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foreach (var item in dress)
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{
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item.SetActive(false);
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}
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t_Dress.SetActive(true);
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shoe1.SetActive(true);
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shoe2.SetActive(true);
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playEx.gameObject.SetActive(false);
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winPuzzleEx.gameObject.SetActive(false);
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losePuzzleEx.gameObject.SetActive(false);
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Puzzle")
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{
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}
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}
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}
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