From b8273b222c53ba3855814bcd10250f8a2621258d Mon Sep 17 00:00:00 2001
From: bzx <496597135@qq.com>
Date: Tue, 20 Jan 2026 17:29:30 +0800
Subject: [PATCH] =?UTF-8?q?fix=EF=BC=9A=E7=81=AB=E5=8A=9B=E5=AF=B9?=
=?UTF-8?q?=E5=86=B3=E8=A7=A3=E5=86=B3=E5=8D=A1=E9=A1=BF=E9=97=AE=E9=A2=98?=
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Assets/MeshBaker/Examples.meta | 8 +
.../Examples/CharacterCustomization.meta | 8 +
Assets/_MrCs/Prefabs/Item/AirdropItem1.prefab | 2 +-
Assets/_MrCs/Prefabs/Item/AirdropItem2.prefab | 2 +-
Assets/_MrCs/Prefabs/Item/AirdropItem3.prefab | 2 +-
Assets/_MrCs/Prefabs/Item/AirdropItem4.prefab | 2 +-
Assets/_MrCs/Prefabs/Item/AirdropItem5.prefab | 2 +-
Assets/_MrCs/Prefabs/Item/AirdropItem6.prefab | 2 +-
Assets/_MrCs/Prefabs/Item/AirdropItem7.prefab | 2 +-
Assets/_MrCs/Prefabs/Item/AirdropItem8.prefab | 2 +-
.../_MrCs/Prefabs/Item/StartGameItem.prefab | 32038 ----------------
Assets/_MrCs/Prefabs/Player.prefab | 2 +-
Assets/_MrCs/Scenes/Company1Floor.unity | 3 +-
Assets/_MrCs/Scripts/Enemys/Airdrop.cs | 98 -
Assets/_MrCs/Scripts/Enemys/Airdrop.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/BLR02.cs | 20 -
Assets/_MrCs/Scripts/Enemys/BLR02.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/BloodPack.cs | 13 -
Assets/_MrCs/Scripts/Enemys/BloodPack.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/DragonBoss.cs | 25 -
.../_MrCs/Scripts/Enemys/DragonBoss.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/GRMII.cs | 19 -
Assets/_MrCs/Scripts/Enemys/GRMII.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/HR01.cs | 37 -
Assets/_MrCs/Scripts/Enemys/HR01.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/JoinControl.cs | 14 -
.../_MrCs/Scripts/Enemys/JoinControl.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/MR3.cs | 18 -
Assets/_MrCs/Scripts/Enemys/MR3.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/NXR03.cs | 23 -
Assets/_MrCs/Scripts/Enemys/NXR03.cs.meta | 11 -
Assets/_MrCs/Scripts/Enemys/PHR01.cs | 16 -
Assets/_MrCs/Scripts/Enemys/PHR01.cs.meta | 11 -
Assets/_MrCs/Scripts/Guns/AtkDummyGun.cs | 20 +-
Assets/_MrCs/Scripts/Guns/BombGun.cs | 5 +
Assets/_MrCs/Scripts/Guns/HpGun.cs | 8 +-
Assets/_MrCs/Scripts/Guns/InvincibleGun.cs | 4 +
Assets/_MrCs/Scripts/Guns/Pistol.cs | 6 +
Assets/_MrCs/Scripts/Guns/PoisonGun.cs | 4 +
Assets/_MrCs/Scripts/Guns/ShieldGun.cs | 5 +
Assets/_MrCs/Scripts/Guns/ShotGun.cs | 5 +
Assets/_MrCs/Scripts/Guns/SmokeGun.cs | 5 +
Assets/_MrCs/Scripts/Guns/StunGun.cs | 6 +
Assets/_MrCs/Scripts/Manager/GameLocal.cs | 3 +-
Assets/_MrCs/Scripts/Player/Player.cs | 269 +-
ProjectSettings/EditorBuildSettings.asset | 4 +-
ProjectSettings/ProjectSettings.asset | 4 +-
48 files changed, 111 insertions(+), 32710 deletions(-)
rename Assets/{_MrCs/Prefabs/Item/StartGameItem.prefab.meta => MeshBaker.meta} (57%)
create mode 100644 Assets/MeshBaker/Examples.meta
create mode 100644 Assets/MeshBaker/Examples/CharacterCustomization.meta
delete mode 100644 Assets/_MrCs/Prefabs/Item/StartGameItem.prefab
delete mode 100644 Assets/_MrCs/Scripts/Enemys/Airdrop.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/Airdrop.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/BLR02.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/BLR02.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/BloodPack.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/BloodPack.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/DragonBoss.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/DragonBoss.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/GRMII.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/GRMII.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/HR01.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/HR01.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/JoinControl.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/JoinControl.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/MR3.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/MR3.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/NXR03.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/NXR03.cs.meta
delete mode 100644 Assets/_MrCs/Scripts/Enemys/PHR01.cs
delete mode 100644 Assets/_MrCs/Scripts/Enemys/PHR01.cs.meta
diff --git a/Assets/_MrCs/Prefabs/Item/StartGameItem.prefab.meta b/Assets/MeshBaker.meta
similarity index 57%
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rename to Assets/MeshBaker.meta
index 8eebdc92..7b258015 100644
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diff --git a/Assets/MeshBaker/Examples/CharacterCustomization.meta b/Assets/MeshBaker/Examples/CharacterCustomization.meta
new file mode 100644
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index 705fcee6..e0ca4f2c 100644
--- a/Assets/_MrCs/Prefabs/Item/AirdropItem1.prefab
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index 34e4a5cb..3837cb05 100644
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index ba822015..f8153d11 100644
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index 8ad4af1f..981c49b7 100644
--- a/Assets/_MrCs/Prefabs/Item/AirdropItem4.prefab
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index c594388a..9afa98b5 100644
--- a/Assets/_MrCs/Prefabs/Item/AirdropItem5.prefab
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index 634899e4..529af213 100644
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index f47595ea..0dd26a12 100644
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diff --git a/Assets/_MrCs/Prefabs/Item/AirdropItem8.prefab b/Assets/_MrCs/Prefabs/Item/AirdropItem8.prefab
index d2293b36..885c0741 100644
--- a/Assets/_MrCs/Prefabs/Item/AirdropItem8.prefab
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diff --git a/Assets/_MrCs/Prefabs/Item/StartGameItem.prefab b/Assets/_MrCs/Prefabs/Item/StartGameItem.prefab
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diff --git a/Assets/_MrCs/Prefabs/Player.prefab b/Assets/_MrCs/Prefabs/Player.prefab
index ca197177..4a26260b 100644
--- a/Assets/_MrCs/Prefabs/Player.prefab
+++ b/Assets/_MrCs/Prefabs/Player.prefab
@@ -10610,7 +10610,7 @@ Rigidbody:
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
- m_IsKinematic: 0
+ m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
diff --git a/Assets/_MrCs/Scenes/Company1Floor.unity b/Assets/_MrCs/Scenes/Company1Floor.unity
index 2a6d31f6..5e11af4f 100644
--- a/Assets/_MrCs/Scenes/Company1Floor.unity
+++ b/Assets/_MrCs/Scenes/Company1Floor.unity
@@ -3813,7 +3813,6 @@ MonoBehaviour:
- {fileID: 905399022738026712, guid: 5495a17eb1e04dc42b68347dae126e2f, type: 3}
- {fileID: 8332491443137480012, guid: a2bbdb563004c454d93aaeeec296ba0c, type: 3}
- {fileID: 8963059409775886876, guid: 7f7495f450e5bd244be700f5a37528ef, type: 3}
- - {fileID: 2201411466238183742, guid: 1becc5b2e4b48c74a941f2abfebff177, type: 3}
- {fileID: 4390428527419797527, guid: 4ea3ca0005fabd843a99827afdf1bd71, type: 3}
- {fileID: 5182545503591301674, guid: 4b336aa2da40fdb42a2fea2bf9cfc4de, type: 3}
- {fileID: 8963059409775886876, guid: b32b4959ddba878429a3529f931146ff, type: 3}
@@ -13790,6 +13789,8 @@ MonoBehaviour:
BGMState: {fileID: 541392504}
Version: 1.0.1
place: 0
+ vistAllTime: 900
+ curGameTime: 0
gameId: 0
Scene: {fileID: 0}
Settle: {fileID: 1209125662}
diff --git a/Assets/_MrCs/Scripts/Enemys/Airdrop.cs b/Assets/_MrCs/Scripts/Enemys/Airdrop.cs
deleted file mode 100644
index 414a8565..00000000
--- a/Assets/_MrCs/Scripts/Enemys/Airdrop.cs
+++ /dev/null
@@ -1,98 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using DG.Tweening;
-using DragonLi.Core;
-using Mirror;
-using UnityEngine;
-
-public class Airdrop : Agent
-{
- ///
- /// 怪物类型
- ///
-#if UNITY_EDITOR
- [UnityEngine.DisplayOnly]
-#endif
- [SyncVar]
- public EnemyType type;
-
- [Header("等级")]
-#if UNITY_EDITOR
- [UnityEngine.DisplayOnly]
-#endif
- [SyncVar]
- public int lvl = 0;
-
- [Header("速度")]
-#if UNITY_EDITOR
- [UnityEngine.DisplayOnly]
-#endif
- [SyncVar]
- public float speed = 0;
-
- public GameObject kongtou_explosion_prefab;
- [SerializeField] private Vector3 startPosition; // 初始位置
- [SerializeField] private Vector3 endPosition; // 下落位置
-
- [SerializeField] private float duration = 5.0f; // 下落时间
-
- ///
- /// 落地需要隐藏的节点
- ///
- public GameObject[] hideNodes;
-
- private Transform _transform;
-
-
- [Server]
- public virtual void OnSpawn(EnemyType type, int lvl)
- {
- base.OnSpawn();
- _transform = transform;
- this.type = type;
- this.lvl = lvl;
- EnemyInfo enemyInfo = GameManager.Ins.EnemyInfos[type][lvl];
- speed = enemyInfo.Speed;
- health = enemyInfo.Hp;
- originHealth = enemyInfo.Hp;
- startPosition = transform.position;
- endPosition = new Vector3(transform.position.x, 0, transform.position.z);
- Fall();
- }
-
- public void Fall()
- {
- //模拟降落伞运动
- transform.DOJump(endPosition, 1.0f, 1, duration).SetEase(Ease.Linear)
- .OnComplete(() =>
- {
- for (int i = 0; i < hideNodes.Length; i++)
- {
- hideNodes[i].SetActive(false);
- }
- CoroutineTaskManager.Instance.WaitSecondTodo(() =>
- {
- if (_transform != null)
- {
- Vector3 newEndPosition = endPosition + Vector3.down * 5.0f; // 示例:向下移动 10 个单位
- _transform.DOJump(newEndPosition, 1.0f, 1, duration).SetEase(Ease.Linear)
- .OnComplete(() =>
- {
- NetworkServer.Destroy(_transform.gameObject);
- });
- }
- }, 2F);
- });
- }
- public void CreatEexplosion()
- {
- GameObject explosion = Instantiate(kongtou_explosion_prefab);
- NetworkServer.Spawn(explosion);
- explosion.transform.position = transform.position;
- CoroutineTaskManager.Instance.WaitSecondTodo(() =>
- {
- NetworkServer.Destroy(explosion);
- }, 2F);
- }
-
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/Airdrop.cs.meta b/Assets/_MrCs/Scripts/Enemys/Airdrop.cs.meta
deleted file mode 100644
index 446bccb5..00000000
--- a/Assets/_MrCs/Scripts/Enemys/Airdrop.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: d14e84c1429b12b42877d7e187e3fc45
-MonoImporter:
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- userData:
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diff --git a/Assets/_MrCs/Scripts/Enemys/BLR02.cs b/Assets/_MrCs/Scripts/Enemys/BLR02.cs
deleted file mode 100644
index f72f37e8..00000000
--- a/Assets/_MrCs/Scripts/Enemys/BLR02.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BLR02 : Enemy
-{
- public Launcher leftGun;
- public Launcher rightGun;
-
- public GameObject explosions_prefab;
-
- public override void Shoot()
- {
- if (IsAlive)
- {
- // leftGun.Shoot();
- rightGun.Shoot();
- }
- }
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/BLR02.cs.meta b/Assets/_MrCs/Scripts/Enemys/BLR02.cs.meta
deleted file mode 100644
index 14cd26cd..00000000
--- a/Assets/_MrCs/Scripts/Enemys/BLR02.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/_MrCs/Scripts/Enemys/BloodPack.cs b/Assets/_MrCs/Scripts/Enemys/BloodPack.cs
deleted file mode 100644
index 6489e928..00000000
--- a/Assets/_MrCs/Scripts/Enemys/BloodPack.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using Mirror;
-using UnityEngine;
-
-public class BloodPack : Airdrop
-{
- public override void OnDeath(object info, Transform _sender)
- {
- base.OnDeath(info, _sender);
- CreatEexplosion();
- }
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/BloodPack.cs.meta b/Assets/_MrCs/Scripts/Enemys/BloodPack.cs.meta
deleted file mode 100644
index c409cb89..00000000
--- a/Assets/_MrCs/Scripts/Enemys/BloodPack.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 93bf185846ee36f45a46720cf3a54a0a
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diff --git a/Assets/_MrCs/Scripts/Enemys/DragonBoss.cs b/Assets/_MrCs/Scripts/Enemys/DragonBoss.cs
deleted file mode 100644
index d7eb0182..00000000
--- a/Assets/_MrCs/Scripts/Enemys/DragonBoss.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DragonBoss : Enemy
-{
- public Launcher leftGun;
-
- public override void UpdateRotation()
- {
- if (target != null)
- {
- Vector3 targetPos = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z);
- transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(targetPos - transform.position), Time.deltaTime * 10);
- }
- }
-
- public override void Shoot()
- {
- if (IsAlive)
- {
- leftGun.Shoot();
- }
- }
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/DragonBoss.cs.meta b/Assets/_MrCs/Scripts/Enemys/DragonBoss.cs.meta
deleted file mode 100644
index 0dbe090b..00000000
--- a/Assets/_MrCs/Scripts/Enemys/DragonBoss.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: dab96e09b40ce01418b7c5c5383d17e4
-MonoImporter:
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diff --git a/Assets/_MrCs/Scripts/Enemys/GRMII.cs b/Assets/_MrCs/Scripts/Enemys/GRMII.cs
deleted file mode 100644
index fa797c36..00000000
--- a/Assets/_MrCs/Scripts/Enemys/GRMII.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class GRMII : Enemy
-{
- public Launcher leftGun;
- public Launcher rightGun;
-
- public override void Shoot()
- {
- if (IsAlive)
- {
- leftGun.Shoot();
- rightGun.Shoot();
- }
- }
-
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/GRMII.cs.meta b/Assets/_MrCs/Scripts/Enemys/GRMII.cs.meta
deleted file mode 100644
index 9d27d39d..00000000
--- a/Assets/_MrCs/Scripts/Enemys/GRMII.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/Assets/_MrCs/Scripts/Enemys/HR01.cs b/Assets/_MrCs/Scripts/Enemys/HR01.cs
deleted file mode 100644
index f0966af1..00000000
--- a/Assets/_MrCs/Scripts/Enemys/HR01.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using DarkTonic.MasterAudio;
-using DragonLi.Core;
-using Mirror;
-using Pathfinding;
-using UnityEngine;
-
-public class HR01 : Enemy
-{
- public Launcher leftLauncher;
- public Launcher rightLauncher;
-
-#if UNITY_EDITOR
- [DisplayOnly]
-#endif
- public bool left = false;
-
- public override void Shoot()
- {
- if (IsAlive)
- {
- if (left)
- {
- // Debug.Log("左边开火");
- leftLauncher.Shoot();
- }
- else
- {
- // Debug.Log("右边开火");
- rightLauncher.Shoot();
- }
- left = !left;
- }
- }
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/HR01.cs.meta b/Assets/_MrCs/Scripts/Enemys/HR01.cs.meta
deleted file mode 100644
index 5f804bb8..00000000
--- a/Assets/_MrCs/Scripts/Enemys/HR01.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
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-MonoImporter:
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diff --git a/Assets/_MrCs/Scripts/Enemys/JoinControl.cs b/Assets/_MrCs/Scripts/Enemys/JoinControl.cs
deleted file mode 100644
index 3414cfdb..00000000
--- a/Assets/_MrCs/Scripts/Enemys/JoinControl.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using Mirror;
-using UnityEngine;
-
-public class JoinControl : Airdrop
-{
- public override void OnDeath(object info, Transform _sender)
- {
- base.OnDeath(info, _sender);
- NetworkServer.Destroy(transform.gameObject);
- CreatEexplosion();
- }
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/JoinControl.cs.meta b/Assets/_MrCs/Scripts/Enemys/JoinControl.cs.meta
deleted file mode 100644
index 12bf69c6..00000000
--- a/Assets/_MrCs/Scripts/Enemys/JoinControl.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: c628505e835917b4a9d2b3c5511e6b8f
-MonoImporter:
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- userData:
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diff --git a/Assets/_MrCs/Scripts/Enemys/MR3.cs b/Assets/_MrCs/Scripts/Enemys/MR3.cs
deleted file mode 100644
index b7c8b6c1..00000000
--- a/Assets/_MrCs/Scripts/Enemys/MR3.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class MR3 : Enemy
-{
- public Launcher leftGun;
- public Launcher rightGun;
-
- public override void Shoot()
- {
- if (IsAlive)
- {
- leftGun.Shoot();
- rightGun.Shoot();
- }
- }
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/MR3.cs.meta b/Assets/_MrCs/Scripts/Enemys/MR3.cs.meta
deleted file mode 100644
index b55c50b8..00000000
--- a/Assets/_MrCs/Scripts/Enemys/MR3.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 6382ee37026bf8f4a9ced63de9d8c96e
-MonoImporter:
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- serializedVersion: 2
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diff --git a/Assets/_MrCs/Scripts/Enemys/NXR03.cs b/Assets/_MrCs/Scripts/Enemys/NXR03.cs
deleted file mode 100644
index 95622fd8..00000000
--- a/Assets/_MrCs/Scripts/Enemys/NXR03.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-using UnityEngine;
-public class NXR03 : Enemy
-{
- public GameObject bomb;
-
- public void Start()
- {
- if (isServer)
- {
- behaviorTree.RegisterEvent("DelSelf", DelSelf2);
- }
- }
-
- public override void UpdateRotation() { }
-
- // 自毁
- public void DelSelf2()
- {
- ApplyDamage(99999, null, null);
- }
-
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/NXR03.cs.meta b/Assets/_MrCs/Scripts/Enemys/NXR03.cs.meta
deleted file mode 100644
index ebc6c87b..00000000
--- a/Assets/_MrCs/Scripts/Enemys/NXR03.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
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-MonoImporter:
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diff --git a/Assets/_MrCs/Scripts/Enemys/PHR01.cs b/Assets/_MrCs/Scripts/Enemys/PHR01.cs
deleted file mode 100644
index f5c05199..00000000
--- a/Assets/_MrCs/Scripts/Enemys/PHR01.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class PHR01 : Enemy
-{
- public Launcher gun;
-
- public override void Shoot()
- {
- if (IsAlive)
- {
- gun.Shoot();
- }
- }
-}
diff --git a/Assets/_MrCs/Scripts/Enemys/PHR01.cs.meta b/Assets/_MrCs/Scripts/Enemys/PHR01.cs.meta
deleted file mode 100644
index a5441696..00000000
--- a/Assets/_MrCs/Scripts/Enemys/PHR01.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: c2352ee10a4ed2a4299210625516f6f1
-MonoImporter:
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diff --git a/Assets/_MrCs/Scripts/Guns/AtkDummyGun.cs b/Assets/_MrCs/Scripts/Guns/AtkDummyGun.cs
index d50802ad..d562b51c 100644
--- a/Assets/_MrCs/Scripts/Guns/AtkDummyGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/AtkDummyGun.cs
@@ -16,11 +16,7 @@ public class AtkDummyGun : Launcher
userTime = gunInfo.Time;
curUserTime = gunInfo.Time;
waitBulletTime = gunInfo.CoolDown;
- if (hand == HandType.Left)
- {
- MRInput.Ins.RegisterHoldPressLeftTrigger(ClickLeftTrigger);
- }
- else if (hand == HandType.Right)
+ if (hand == HandType.Right)
{
MRInput.Ins.RegisterHoldPressRightTrigger(ClickRrightTrigger);
}
@@ -40,11 +36,8 @@ public class AtkDummyGun : Launcher
// 从机自身
else if (isClient && isOwned)
{
- if (hand == HandType.Left)
- {
- MRInput.Ins.RegisterHoldPressLeftTrigger(ClickLeftTrigger);
- }
- else if (hand == HandType.Right)
+
+ if (hand == HandType.Right)
{
MRInput.Ins.RegisterHoldPressRightTrigger(ClickRrightTrigger);
}
@@ -71,11 +64,10 @@ public class AtkDummyGun : Launcher
transform.rotation = GameLocal.Ins.self.RightHand.rotation;
}
}
-
- [Client]
- public void ClickLeftTrigger()
+
+ private void OnDestroy()
{
- CmdShoot();
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
}
[Client]
diff --git a/Assets/_MrCs/Scripts/Guns/BombGun.cs b/Assets/_MrCs/Scripts/Guns/BombGun.cs
index 5cb2d46b..59e23ddb 100644
--- a/Assets/_MrCs/Scripts/Guns/BombGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/BombGun.cs
@@ -51,6 +51,11 @@ public class BombGun : Launcher
}
}
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
+ }
+
public void Update()
{
if (!isOwned)
diff --git a/Assets/_MrCs/Scripts/Guns/HpGun.cs b/Assets/_MrCs/Scripts/Guns/HpGun.cs
index c17d7edb..6c964c1c 100644
--- a/Assets/_MrCs/Scripts/Guns/HpGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/HpGun.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using Mirror;
@@ -50,7 +51,12 @@ public class HpGun : Launcher
}
}
}
-
+
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
+ }
+
public void Update()
{
if (!isOwned)
diff --git a/Assets/_MrCs/Scripts/Guns/InvincibleGun.cs b/Assets/_MrCs/Scripts/Guns/InvincibleGun.cs
index 11ce3342..089743c2 100644
--- a/Assets/_MrCs/Scripts/Guns/InvincibleGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/InvincibleGun.cs
@@ -71,6 +71,10 @@ public class InvincibleGun : Launcher
transform.rotation = GameLocal.Ins.self.RightHand.rotation;
}
}
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
+ }
[Client]
public void ClickLeftTrigger()
diff --git a/Assets/_MrCs/Scripts/Guns/Pistol.cs b/Assets/_MrCs/Scripts/Guns/Pistol.cs
index 38b1f7c2..40713cba 100644
--- a/Assets/_MrCs/Scripts/Guns/Pistol.cs
+++ b/Assets/_MrCs/Scripts/Guns/Pistol.cs
@@ -57,9 +57,15 @@ public class Pistol : Launcher
}
coolDownPre.SetActive(false);
}
+
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
+ }
public void Update()
{
+ Debug.Log(isOwned);
if (!isOwned)
{
return;
diff --git a/Assets/_MrCs/Scripts/Guns/PoisonGun.cs b/Assets/_MrCs/Scripts/Guns/PoisonGun.cs
index 1c9d4e7f..f0ac9efe 100644
--- a/Assets/_MrCs/Scripts/Guns/PoisonGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/PoisonGun.cs
@@ -50,6 +50,10 @@ public class PoisonGun : Launcher
}
}
}
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
+ }
public void Update()
{
diff --git a/Assets/_MrCs/Scripts/Guns/ShieldGun.cs b/Assets/_MrCs/Scripts/Guns/ShieldGun.cs
index 3bb619e2..e7bb3375 100644
--- a/Assets/_MrCs/Scripts/Guns/ShieldGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/ShieldGun.cs
@@ -71,6 +71,11 @@ public class ShieldGun : Launcher
transform.rotation = GameLocal.Ins.self.RightHand.rotation;
}
}
+
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
+ }
[Client]
public void ClickLeftTrigger()
diff --git a/Assets/_MrCs/Scripts/Guns/ShotGun.cs b/Assets/_MrCs/Scripts/Guns/ShotGun.cs
index 954dfac2..58a5d14d 100644
--- a/Assets/_MrCs/Scripts/Guns/ShotGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/ShotGun.cs
@@ -74,6 +74,11 @@ public class ShotGun : Launcher
transform.rotation = GameLocal.Ins.self.RightHand.rotation;
}
}
+
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
+ }
[Client]
public void ClickLeftTrigger()
diff --git a/Assets/_MrCs/Scripts/Guns/SmokeGun.cs b/Assets/_MrCs/Scripts/Guns/SmokeGun.cs
index 1e731b6e..4e3b25ea 100644
--- a/Assets/_MrCs/Scripts/Guns/SmokeGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/SmokeGun.cs
@@ -74,6 +74,11 @@ public class SmokeGun : Launcher
transform.rotation = GameLocal.Ins.self.RightHand.rotation;
}
}
+
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRrightTrigger);
+ }
[Client]
public void ClickLeftTrigger()
diff --git a/Assets/_MrCs/Scripts/Guns/StunGun.cs b/Assets/_MrCs/Scripts/Guns/StunGun.cs
index cc98f454..f677c09e 100644
--- a/Assets/_MrCs/Scripts/Guns/StunGun.cs
+++ b/Assets/_MrCs/Scripts/Guns/StunGun.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using DragonLi.Frame;
@@ -41,6 +42,11 @@ public class StunGun : Launcher
}
}
+ private void OnDestroy()
+ {
+ MRInput.Ins.UnregisterHoldPressRightTrigger(ClickRightTrigger);
+ }
+
private void Update()
{
if (!isOwned) return;
diff --git a/Assets/_MrCs/Scripts/Manager/GameLocal.cs b/Assets/_MrCs/Scripts/Manager/GameLocal.cs
index 55c2b3da..f6904c90 100644
--- a/Assets/_MrCs/Scripts/Manager/GameLocal.cs
+++ b/Assets/_MrCs/Scripts/Manager/GameLocal.cs
@@ -124,7 +124,8 @@ public class GameLocal : MonoBehaviour
[Header("场地")]
public Place place = Place.Company1Floor;
// 总游玩时长
- public int vistAllTime = (int)(60 * 15f);
+ [NonSerialized]
+ public int vistAllTime = (int)(60 * 10f);
public float curGameTime = 0;
diff --git a/Assets/_MrCs/Scripts/Player/Player.cs b/Assets/_MrCs/Scripts/Player/Player.cs
index 53e8a20c..1d6a5a87 100644
--- a/Assets/_MrCs/Scripts/Player/Player.cs
+++ b/Assets/_MrCs/Scripts/Player/Player.cs
@@ -99,26 +99,9 @@ public class Player : NetworkRoomPlayer,IDamagable
///
public HandState NowHandState = HandState.Empty;
- ///
- /// 手上的枪械
- ///
- private List Guns = new List();
-
- ///
- /// 现在手上的武器
- ///
- public int NowGunIndex = -1;
-
- ///
- /// 左手上的枪
- ///
- // private Transform leftGun;
-
- ///
- /// 右手上的枪
- ///
+ private Launcher curGun;
private Transform rightGun;
-
+
public GameObject[] gunsPre;
#endregion
@@ -213,26 +196,16 @@ public class Player : NetworkRoomPlayer,IDamagable
AimVec = Aim.position;
}
- if (IsUserAirdropItem && Guns[NowGunIndex].userTime > 0)
+ if (IsUserAirdropItem&& curGun!=null && curGun.userTime > 0)
{
- Guns[NowGunIndex].curUserTime-=Time.deltaTime;
- if (Guns[NowGunIndex].curUserTime < 0)
+ curGun.curUserTime-=Time.deltaTime;
+ if (curGun.curUserTime < 0)
{
IsUserAirdropItem = false;
- Guns[NowGunIndex].bullet_amount = 0;
+ curGun.bullet_amount = 0;
DelWeapon();
}
}
-
- if (Input.GetKeyDown(KeyCode.E))
- {
- int curIndex = NowGunIndex + 1>=gunsPre.Length? 0: NowGunIndex+1 ;
- GiveAirdrop(connectionToClient,(GunType)curIndex,1);
- }
- if (Input.GetKeyDown(KeyCode.Q))
- {
- GiveAirdrop(connectionToClient,GunType.WuDiZhao,10);
- }
}
invinciblePre.SetActive(isInvincible);
}
@@ -447,19 +420,6 @@ public class Player : NetworkRoomPlayer,IDamagable
return launcher;
}
- [TargetRpc]
- public void TriggerEvent(GunType gunType)
- {
- EventDispatcher.TriggerEvent("ChangeWeaponIcon", gunType, 0);
- }
-
- [TargetRpc]
- public void TriggerEventAmount(float amount)
- {
- if (amount == -999) amount = 0;
- EventDispatcher.TriggerEvent("ShowBulletAmount", amount);
- }
-
///
/// 拾取枪械
///
@@ -468,225 +428,40 @@ public class Player : NetworkRoomPlayer,IDamagable
[Command(requiresAuthority = false)]
public void PickUpGun(GunType gunType, int amount)
{
- Launcher find = null;
- for (int i = 0; i < Guns.Count; i++)
- {
- Launcher launcher = Guns[i];
- if (launcher != null && launcher.type == gunType)
- {
- find = launcher;
- break;
- }
- }
-
- if (find != null)
+
+ if (curGun != null&&gunType == curGun.type)
{
+ if(curGun.type== GunType.Pistol)
+ return;
Debug.Log("添加弹药 - " + gunType);
- find.StuffBullet(amount);
- Swith2TargetGun(gunType);
+ curGun.StuffBullet(amount);
}
else
{
+ if (curGun != null)
+ {
+ curGun.gameObject.SetActive(false);
+ NetworkServer.Destroy(curGun.gameObject);
+ curGun = null;
+ }
Debug.Log("增加新武器 - " + gunType);
- Launcher left = null;
Launcher right = null;
right = LoadGun(HandType.Right, gunType);
right.SetBulletAmount(amount);
- Guns.Add(right);
- Swith2TargetGun(gunType);
+ NetworkServer.Spawn(right.gameObject,gameObject);
+ curGun = right;
}
}
-
- ///
- /// 切换到下个武器
- ///
- [Command]
- public void Switch2NextWeaponCmd()
- {
- Switch2NextWeapon();
- }
- [Command]
- public void Switch2BeforeWeaponCmd()
- {
- Switch2BeforeWeapon();
- }
-
- ///
- /// 切换到下个武器
- ///
- [Server]
- public void Switch2NextWeapon()
- {
- Debug.Log("切换到下个武器");
-
- // 空手
- if (NowHandState == HandState.Empty)
- {
- Debug.Log("空手->可有武器状态");
- NowHandState = HandState.HaveWeapon;
- }
-
- // 无武器
- if (Guns.Count <= 0)
- {
- Debug.Log("无武器");
- return;
- }
-
- NowGunIndex++;
- if (NowGunIndex > Guns.Count - 1)
- {
- NowGunIndex = 0;
- }
-
- UpdateWeapons();
- }
-
- ///
- /// 切换到上个武器
- ///
- [Server]
- public void Switch2BeforeWeapon()
- {
- Debug.Log("切换到下个武器");
-
- // 空手
- if (NowHandState == HandState.Empty)
- {
- Debug.Log("空手->可有武器状态");
- NowHandState = HandState.HaveWeapon;
- }
-
- // 无武器
- if (Guns.Count <= 0)
- {
- Debug.Log("无武器");
- return;
- }
-
- NowGunIndex--;
- if (NowGunIndex < 0)
- {
- NowGunIndex = Guns.Count - 1;
- }
-
- UpdateWeapons();
- }
-
- ///
- /// 切换到指定枪械
- ///
- [Server]
- public void Swith2TargetGun(GunType type)
- {
- Debug.Log("切换到指定枪械");
- int find = -1;
- for (int i = 0; i < Guns.Count; i++)
- {
- Launcher launcher = Guns[i];
- if (launcher != null && launcher.type == type)
- {
- find = i;
- break;
- }
- }
-
- if (find != -1)
- {
- NowGunIndex = find;
- }
-
- UpdateWeapons();
- }
-
- [Command]
- public void EntertTurret(NetworkIdentity turret)
- {
- turret.AssignClientAuthority(connectionToClient);
- }
-
- [Command]
- public void ExitTurret(NetworkIdentity turret)
- {
- turret.RemoveClientAuthority();
- }
-
- ///
- /// 武器更新
- ///
- [Server]
- public void UpdateWeapons()
- {
- // if (leftGun != null)
- // {
- // leftGun.gameObject.SetActive(false);
- // NetworkServer.UnSpawn(leftGun.gameObject);
- // leftGun = null;
- // }
-
- if (rightGun != null)
- {
- rightGun.gameObject.SetActive(false);
- NetworkServer.UnSpawn(rightGun.gameObject);
- rightGun = null;
- }
-
- for (int i = 0; i < Guns.Count; i++)
- {
- if (i == NowGunIndex)
- {
- Launcher l1 = Guns[i];
- if (l1 != null)
- {
- IsUserAirdropItem = l1.type != GunType.Pistol;
- rightGun = l1.transform;
- rightGun.gameObject.SetActive(true);
- NetworkServer.Spawn(l1.gameObject, gameObject);
- }
- }
- }
- }
-
+
///
/// 删除武器
///
[Command(requiresAuthority = false)]
public void DelWeapon()
{
- bool change = false;
- for (int i = 0; i < Guns.Count; i++)
- {
- Launcher launcher = Guns[i];
- if (launcher != null && launcher.bullet_amount <= 0)
- {
- change = true;
- Guns[i] = null;
- break;
- }
- }
- if (change)
- {
- Guns.RemoveAll(x => x == null);
- Switch2NextWeapon();
- }
- }
-
- [Command]
- public void Switch2EmptyCmd()
- {
- Switch2Empty();
- }
-
- ///
- /// 切换为空手
- ///
- [Server]
- public void Switch2Empty()
- {
- NowHandState = HandState.Empty;
- NowGunIndex = -1;
- UpdateWeapons();
+ GivePistol();
}
+
#endregion
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 63467f00..4c90bedb 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -5,7 +5,7 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- - enabled: 0
+ - enabled: 1
path: Assets/_MrCs/Scenes/Company1Floor.unity
guid: 386a8fdea01af8a4e8d4a9835407ddec
- enabled: 0
@@ -197,7 +197,7 @@ EditorBuildSettings:
- enabled: 0
path: Assets/_MrCs/Scenes/Jiangxi_Ganzhou_Longnan_WandaGuangchang_Shinei.unity
guid: f96dc0161ee08a94db01007876f5f902
- - enabled: 1
+ - enabled: 0
path: Assets/_MrCs/Scenes/Jiangxi_Ganzhou_Zhanggong_GanzhouShucheng.unity
guid: 88b3f0f92054e5a449b0e95e2fc5180f
m_configObjects:
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 194fde69..66f57d72 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: pineappletech
- productName: "\u706B\u529B\u5BF9\u51B3"
+ productName: "\u706B\u529B\u5BF9\u51B3_\u6D4B\u8BD5"
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -163,7 +163,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
- Android: com.pineappletech.mrcs.jiangxiganzhouzhanggongganzhoushucheng
+ Android: com.pineappletech.mrcs.gongsi1louceshi
Standalone: com.DefaultCompany.com.unity.template.ar
buildNumber:
Standalone: 0