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GameObject gameStartObj = Instantiate(startGameItemPre,startGamePos.position,Quaternion.identity); - gameStartObj.transform.eulerAngles = new Vector3(0f,180f,0f); - NetworkServer.Spawn(gameStartObj); + // GameObject gameStartObj = Instantiate(startGameItemPre,startGamePos.position,Quaternion.identity); + // gameStartObj.transform.eulerAngles = new Vector3(0f,180f,0f); + // NetworkServer.Spawn(gameStartObj); //测试枪械 //GameLocal.Ins.self.GivePistol(); @@ -259,8 +259,8 @@ public class GameManager : NetworkBehaviour } // ★ 游戏开始时调用 → 自动分配队伍 - [Server] -public void AutoAssignTeams() + [Server] + public void AutoAssignTeams() { int redCount = 0; int blueCount = 0; @@ -354,6 +354,28 @@ public void AutoAssignTeams() } } + [Server] + public void CheckGameStart() + { + int curTeamIndex = 0; + bool isStartGame=false; + foreach (var player in allPlayers) + { + if (player.teamType != TeamType.None) + curTeamIndex++; + } + + isStartGame=curTeamIndex >= GameLocal.Ins.addPlayerIndex; + if (isStartGame) + { + if(gameState== GameState.Playing) + return; + Debug.Log("开始游戏"); + GameStart(); + } + + } + [ClientRpc] public void RpcShowSettle() diff --git a/Assets/_MrCs/Scripts/Player/Player.cs b/Assets/_MrCs/Scripts/Player/Player.cs index 4881e23d..08123f10 100644 --- a/Assets/_MrCs/Scripts/Player/Player.cs +++ b/Assets/_MrCs/Scripts/Player/Player.cs @@ -275,6 +275,7 @@ public class Player : NetworkRoomPlayer,IDamagable Debug.Log("触碰开始"); teamType = TeamType.Red; GameManager.Ins.GivePistol(index); + GameManager.Ins.CheckGameStart(); } if (other.tag == "BlueDoor") @@ -282,6 +283,7 @@ public class Player : NetworkRoomPlayer,IDamagable Debug.Log("触碰开始"); teamType = TeamType.Blue; GameManager.Ins.GivePistol(index); + GameManager.Ins.CheckGameStart(); } } diff --git a/Assets/_MrCs/Scripts/UI/ConPanel.cs b/Assets/_MrCs/Scripts/UI/ConPanel.cs index 092bf89a..8b3c55d8 100644 --- a/Assets/_MrCs/Scripts/UI/ConPanel.cs +++ b/Assets/_MrCs/Scripts/UI/ConPanel.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using TMPro; using UnityEngine; using XUI; @@ -12,7 +13,11 @@ public class ConPanel : UIBehaviour public List IPBtns; public bool IsInit = false; - 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