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(sceneZ-partZ)); + i.color.a *= fade; + #endif + + float3 viewDirection = normalize(_WorldSpaceCameraPos.xyz - i.posWorld.xyz); + + float4 objectOrigin = mul(unity_ObjectToWorld, float4(0.0,0.0,0.0,1.0) ); + + float dist = distance(_WorldSpaceCameraPos.xyz, objectOrigin.xyz); + + float2 wcoord = i.screenPos.xy / i.screenPos.w; + + wcoord *= dist * _Inter.x; + + float3 nMask = tex2D(_MainTex, wcoord + float2(0, _Time.x * _Inter.w)); + + wcoord.x *= _Inter.y; + wcoord.y *= _Inter.z; + + float3 hMask = tex2D(_MainTex, wcoord + float2(0, _Time.x * _Inter.w)); + + float fresnel = pow(abs(dot(viewDirection, i.normalDir)), _FresPow) * _FresMult; + float3 bLayer = lerp(_bLayerColorA, _bLayerColorB, fresnel); + + float fresnelOut = pow(1 - abs(dot(viewDirection, i.normalDir)), _FresPowOut) * _FresMultOut; + float3 bLayerC = _bLayerColorC * fresnelOut; + + float3 final = saturate(bLayer + bLayerC + hMask * (bLayer + bLayerC) + nMask * (bLayer + bLayerC)) * i.color.a; + + return float4(final * 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b/Assets/_MrCs/Prefabs/Item/StartGameItem.prefab @@ -632,7 +632,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2201411466238183742} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 3, y: 3, z: 3} m_ConstrainProportionsScale: 1 @@ -640,7 +640,7 @@ Transform: - {fileID: 4030187163412401350} - {fileID: 8038849485730668286} m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} --- !u!114 &6792186102550885879 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/_MrCs/Scripts/Manager/GameManager.cs b/Assets/_MrCs/Scripts/Manager/GameManager.cs index 3c475d26..9a018b6c 100644 --- a/Assets/_MrCs/Scripts/Manager/GameManager.cs +++ b/Assets/_MrCs/Scripts/Manager/GameManager.cs @@ -153,6 +153,7 @@ public class GameManager : NetworkBehaviour //创建开始球 GameObject gameStartObj = Instantiate(startGameItemPre,startGamePos.position,Quaternion.identity); + gameStartObj.transform.eulerAngles = new Vector3(0f,180f,0f); NetworkServer.Spawn(gameStartObj); //测试枪械 diff --git a/Assets/_MrCs/Scripts/Player/DamageBox.cs b/Assets/_MrCs/Scripts/Player/DamageBox.cs index 481f3f4f..518eb44b 100644 --- a/Assets/_MrCs/Scripts/Player/DamageBox.cs +++ b/Assets/_MrCs/Scripts/Player/DamageBox.cs @@ -34,6 +34,8 @@ public class DamageBox : MonoBehaviour, IDamagable team = curTeam; Health = hp; _isServer=isServer; + if(collider==null) + collider = gameObject.AddComponent(); collider.enabled = true; SetTeamLayer(); } diff --git a/Packages/manifest.json b/Packages/manifest.json index 282674e3..a915037f 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -13,6 +13,7 @@ "com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.vscode": "1.2.5", "com.unity.learn.iet-framework": "3.1.3", + "com.unity.postprocessing": "3.4.0", "com.unity.purchasing": "4.11.0", 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type: 2} - - {fileID: 11400000, guid: d0f8149c48842b4488cf6fb974cff9a2, type: 2} + preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1 @@ -675,8 +673,19 @@ PlayerSettings: webGLMemoryGeometricGrowthCap: 96 webGLPowerPreference: 2 scriptingDefineSymbols: - Android: MIRROR;MIRROR_57_0_OR_NEWER;MIRROR_58_0_OR_NEWER;MIRROR_65_0_OR_NEWER;MIRROR_66_0_OR_NEWER;MIRROR_2022_9_OR_NEWER;MIRROR_2022_10_OR_NEWER;MIRROR_70_0_OR_NEWER;MIRROR_71_0_OR_NEWER;MIRROR_73_OR_NEWER;MIRROR_78_OR_NEWER;MIRROR_79_OR_NEWER;MIRROR_81_OR_NEWER;PICO;PHY3D_ENABLED;MULTIPLAYER_ENABLED - Standalone: PHY3D_ENABLED;MULTIPLAYER_ENABLED;MIRROR;MIRROR_57_0_OR_NEWER;MIRROR_58_0_OR_NEWER;MIRROR_65_0_OR_NEWER;MIRROR_66_0_OR_NEWER;MIRROR_2022_9_OR_NEWER;MIRROR_2022_10_OR_NEWER;MIRROR_70_0_OR_NEWER;MIRROR_71_0_OR_NEWER;MIRROR_73_OR_NEWER;MIRROR_78_OR_NEWER;MIRROR_79_OR_NEWER;MIRROR_81_OR_NEWER + Android: MIRROR;MIRROR_57_0_OR_NEWER;MIRROR_58_0_OR_NEWER;MIRROR_65_0_OR_NEWER;MIRROR_66_0_OR_NEWER;MIRROR_2022_9_OR_NEWER;MIRROR_2022_10_OR_NEWER;MIRROR_70_0_OR_NEWER;MIRROR_71_0_OR_NEWER;MIRROR_73_OR_NEWER;MIRROR_78_OR_NEWER;MIRROR_79_OR_NEWER;MIRROR_81_OR_NEWER;PICO;PHY3D_ENABLED;MULTIPLAYER_ENABLED;UNITY_POST_PROCESSING_STACK_V2 + EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 + GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 + Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 + PS4: UNITY_POST_PROCESSING_STACK_V2 + PS5: UNITY_POST_PROCESSING_STACK_V2 + QNX: UNITY_POST_PROCESSING_STACK_V2 + Stadia: UNITY_POST_PROCESSING_STACK_V2 + Standalone: PHY3D_ENABLED;MULTIPLAYER_ENABLED;MIRROR;MIRROR_57_0_OR_NEWER;MIRROR_58_0_OR_NEWER;MIRROR_65_0_OR_NEWER;MIRROR_66_0_OR_NEWER;MIRROR_2022_9_OR_NEWER;MIRROR_2022_10_OR_NEWER;MIRROR_70_0_OR_NEWER;MIRROR_71_0_OR_NEWER;MIRROR_73_OR_NEWER;MIRROR_78_OR_NEWER;MIRROR_79_OR_NEWER;MIRROR_81_OR_NEWER;UNITY_POST_PROCESSING_STACK_V2 + VisionOS: UNITY_POST_PROCESSING_STACK_V2 + WebGL: UNITY_POST_PROCESSING_STACK_V2 + XboxOne: UNITY_POST_PROCESSING_STACK_V2 + tvOS: UNITY_POST_PROCESSING_STACK_V2 additionalCompilerArguments: {} platformArchitecture: iPhone: 1