using System;
using System.Collections.Generic;
using BestHTTP;
using Common;
using DarkTonic.MasterAudio;
using Unity.XR.PXR;
using UnityEngine;
using Random = UnityEngine.Random;
public enum Place
{
Company1Floor= 0,
LiaoNing_AnShan=1,
Liaoning_Anshan_Lishan_Dayuecheng = -1,
HangZhou_LongHuTianJie =2,
Nanjing_Yuhua_Wanxiang=3,
Nanjing_Xianlin_WanDaMao=4,
Yangzhou_Hanjiang_Tansuozhongxin=5,
Yangzhou_Hanjiang_Tansuozhongxin_wai=-5,
Zhejiang_Jinhua_KeJiGuan=6,
Guangzhou_Panyv_Zhanting=7,
Anhui_Wuhu_Guanwei=8,
Shandong_Jining_Shangchang = 9,
Shandong_Jining_Shangchang_nei = -9,
Shandong_Langfang_QingzhouTaihuacheng = 10,
Hubei_Xiangyang_Kejiguan=11,
Zhejiang_Shaoxing_Shengzhou_WuyueGuangchang= 12,
Hunan_Jishou_Qianzhou_Tianhong = 13,
Jilin_Tonghua_Liuhe = 14,
Shandong_Jinan_Huaiyin_ShengfutongShangmao = 15,
Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai = -15,
Henan_Xinzheng_Shuanghudadao_Longhujinyicheng = 16,
Nanjing_Qixia_Yaohuamen_Jindiguangchang = 17,
Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei = -17,
Anhui_Suzhou_Yuashan_Guchengshangyejie=18,
Gansu_Longnan_Shicheng_Dongsheng = 19,
Shandong_Heze_Yuncheng_Gefuli = 20,
Wulanhaote_Ouya_Shangchang = 21,
Wulanhaote_Wanda_Shangchang = -21,
Yunnan_Mile_Jinchen_Shidaiguangchang = 22,
Xinjiang_Yili_Yining_Wanrong = 23,
Hunan_Hengyang_Zhuhui_Dongzhoudao = 24,
Hunan_Hengyang_Zhuhui_Dongzhoudao_nei = -24,
Yunnan_Lincang_Linxiang_Hengji = 25,
Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
Guangxi_Guilin_Gongcheng_Shijixincheng = 26,
Guangdong_Shenzhen_Guangming_Wanda = 27,
Gansu_Jinchang_Jinchuan_Shijiguangchang = 28,
Jiangsu_Xvzhou_Fengxian_Wuyueguangchang = 29,
}
public class GameLocal : MonoBehaviour
{
public static GameLocal Ins { get; private set; }
public Camera MRCamera;
public Transform Aim;
public Transform MRLeftControl;
public Transform MRRightControl;
public State BGMState;
// 验证信息
private AuthInfo authInfo = new AuthInfo();
[NonSerialized]
public Player self;
[Header("版本号")]
public string Version = "1.0.1";
[Header("场地")]
public Place place = Place.Company1Floor;
public GameObject Scene;
public GameObject Settle;
public GameObject BlueWin;
public GameObject RedWin;
public Transform redDoorPos;
public Transform blueDoorPos;
public Transform startGameItemPos;
public Transform[] startPlanePos;
public Transform roundPlaceDoorPos;
public GameObject[] gamePlace;
[NonSerialized]
public GameObject HitUI;
[NonSerialized]
public GameObject DieUI;
[NonSerialized]
public GameObject RoundUI;
[NonSerialized]
public GameObject DiKillUIeUI;
void Start()
{
Ins = this;
Application.targetFrameRate = 60;
AuthorPanel.Show();
BGMState.StateChange(0);
ShowPlace(1);
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
//PXRManager.enabled = true;
PXR_MixedReality.EnableVideoSeeThrough(true);
#elif !UNITY_EDITOR && UNITY_ANDROID && VIVE
//PXRManager.enabled = false;
Interop.WVR_ShowPassthroughUnderlay(true);
#endif
}
///
/// 鉴权
///
public void RequestAuth(Action cb = null)
{
string url = "http://www.pineappletech.cn/startcount";
HTTPRequest request = new HTTPRequest(new Uri(url), HTTPMethods.Post, (req, response) =>
{
if (response != null)
{
Debug.Log("收到数据 ->" + response.DataAsText);
}
cb?.Invoke(req, response);
});
//request.AddHeader("Authorization", Author);
authInfo.deviceSn = GetSn();
authInfo.startAt = ConvertTimestampToDateTime(GetTimestamp()) + "";
//authInfo.paid = 2;
//authInfo.uuid = GetSn() + GetTimestamp();
authInfo.shop = 0;
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
authInfo.shop = (int)place;
if (place == Place.Liaoning_Anshan_Lishan_Dayuecheng)
authInfo.shop = 1;
if (place == Place.Yangzhou_Hanjiang_Tansuozhongxin_wai)
authInfo.shop = 5;
if (place == Place.Shandong_Jining_Shangchang_nei)
authInfo.shop = 9;
if (place == Place.Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai)
authInfo.shop = 15;
if (place == Place.Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei)
authInfo.shop = 17;
if (place == Place.Wulanhaote_Wanda_Shangchang)
authInfo.shop = 21;
if (place == Place.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei)
authInfo.shop = 24;
if (place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia)
authInfo.shop = 25;
#endif
authInfo.gameId = 3;
string authJson = JsonUtility.ToJson(authInfo);
Debug.Log("发送数据 -> " + authJson);
request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson);
request.AddHeader("Content-Type", "application/json");
request.Send();
}
public long GetTimestamp()
{
return (long)DateTime.Now.Subtract(new DateTime(1970, 1, 1)).TotalSeconds;
}
public string ConvertTimestampToDateTime(long timestamp)
{
// Unix时间戳是从1970年1月1日00:00:00开始的秒数或毫秒数
// 这里以秒为单位,如果时间戳是毫秒则除以1000
DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime;
return dateTime.ToString("yyyy-MM-dd HH:mm:ss");
}
///
/// 获取sn号
///
public string GetSn()
{
string res = "UnityEditor";
// string res = "PA8E10MGH7210380D";
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
res = PXR_Enterprise.StateGetDeviceInfo(SystemInfoEnum.EQUIPMENT_SN);
#endif
return res;
}
public void ShowPlace(int id)
{
for (int i = 0; i < gamePlace.Length; i++)
{
gamePlace[i].gameObject.SetActive(i == id-1);
}
}
public GameObject CurPlace(int id)
{
return gamePlace[id-1];
}
private class FlyItem
{
public Transform obj;
public Vector3 startPos;
public Quaternion startRot;
public float startScale;
public float duration;
public float t;
public Vector3 targetPos;
public Vector3 randomRot;
public float delay;
}
private readonly List items = new List();
public void AddObject(Transform obj, Vector3 targetPos)
{
FlyItem item = new FlyItem();
item.obj = obj;
item.targetPos = targetPos;
item.startPos = obj.position;
item.startRot = obj.rotation;
item.startScale = obj.localScale.x;
item.duration = Random.Range(3f, 8f);
item.t = 0f;
item.randomRot = new Vector3(
Random.Range(-300, 300),
Random.Range(-300, 300),
Random.Range(-300, 300)
);
item.delay = Random.Range(0f, 1f);
items.Add(item);
}
private void Update()
{
if (items.Count == 0) return;
float dt = Time.deltaTime;
// 遍历全部吸入物体
for (int i = items.Count - 1; i >= 0; i--)
{
FlyItem item = items[i];
// 延迟
if (item.delay > 0)
{
item.delay -= dt;
continue;
}
item.t += dt;
float progress = item.t / item.duration;
if (progress > 1f) progress = 1f;
float curve = Mathf.Pow(progress, 0.5f);
// 位置
item.obj.position = Vector3.Lerp(item.startPos, item.targetPos, curve);
// 旋转
item.obj.Rotate(item.randomRot * dt);
// 缩放
float scale = Mathf.Lerp(item.startScale, 0f, progress);
item.obj.localScale = Vector3.one * scale;
// 完成
if (progress >= 1f)
{
Destroy(item.obj.gameObject);
items.RemoveAt(i);
}
}
}
}