using System; using System.Collections.Generic; using BestHTTP; using Common; using DarkTonic.MasterAudio; using Unity.XR.PXR; using UnityEngine; using Random = UnityEngine.Random; public enum Place { Company1Floor= 0, LiaoNing_AnShan=1, Liaoning_Anshan_Lishan_Dayuecheng = -1, HangZhou_LongHuTianJie =2, Nanjing_Yuhua_Wanxiang=3, Nanjing_Xianlin_WanDaMao=4, Yangzhou_Hanjiang_Tansuozhongxin=5, Yangzhou_Hanjiang_Tansuozhongxin_wai=-5, Zhejiang_Jinhua_KeJiGuan=6, Guangzhou_Panyv_Zhanting=7, Anhui_Wuhu_Guanwei=8, Shandong_Jining_Shangchang = 9, Shandong_Jining_Shangchang_nei = -9, Shandong_Langfang_QingzhouTaihuacheng = 10, Hubei_Xiangyang_Kejiguan=11, Zhejiang_Shaoxing_Shengzhou_WuyueGuangchang= 12, Hunan_Jishou_Qianzhou_Tianhong = 13, Jilin_Tonghua_Liuhe = 14, Shandong_Jinan_Huaiyin_ShengfutongShangmao = 15, Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai = -15, Henan_Xinzheng_Shuanghudadao_Longhujinyicheng = 16, Nanjing_Qixia_Yaohuamen_Jindiguangchang = 17, Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei = -17, Anhui_Suzhou_Yuashan_Guchengshangyejie=18, Gansu_Longnan_Shicheng_Dongsheng = 19, Shandong_Heze_Yuncheng_Gefuli = 20, Wulanhaote_Ouya_Shangchang = 21, Wulanhaote_Wanda_Shangchang = -21, Yunnan_Mile_Jinchen_Shidaiguangchang = 22, Xinjiang_Yili_Yining_Wanrong = 23, Hunan_Hengyang_Zhuhui_Dongzhoudao = 24, Hunan_Hengyang_Zhuhui_Dongzhoudao_nei = -24, Yunnan_Lincang_Linxiang_Hengji = 25, Yunnan_Lincang_Linxiang_Hengji_Dixia = -25, Guangxi_Guilin_Gongcheng_Shijixincheng = 26, Guangdong_Shenzhen_Guangming_Wanda = 27, Gansu_Jinchang_Jinchuan_Shijiguangchang = 28, Jiangsu_Xvzhou_Fengxian_Wuyueguangchang = 29, } public class GameLocal : MonoBehaviour { public static GameLocal Ins { get; private set; } public Camera MRCamera; public Transform Aim; public Transform MRLeftControl; public Transform MRRightControl; public State BGMState; // 验证信息 private AuthInfo authInfo = new AuthInfo(); [NonSerialized] public Player self; [Header("版本号")] public string Version = "1.0.1"; [Header("场地")] public Place place = Place.Company1Floor; public GameObject Scene; public GameObject Settle; public GameObject BlueWin; public GameObject RedWin; public Transform redDoorPos; public Transform blueDoorPos; public Transform startGameItemPos; public Transform[] startPlanePos; public Transform roundPlaceDoorPos; public GameObject[] gamePlace; [NonSerialized] public GameObject HitUI; [NonSerialized] public GameObject DieUI; [NonSerialized] public GameObject RoundUI; [NonSerialized] public GameObject DiKillUIeUI; void Start() { Ins = this; Application.targetFrameRate = 60; AuthorPanel.Show(); BGMState.StateChange(0); ShowPlace(1); #if !UNITY_EDITOR && UNITY_ANDROID && PICO //PXRManager.enabled = true; PXR_MixedReality.EnableVideoSeeThrough(true); #elif !UNITY_EDITOR && UNITY_ANDROID && VIVE //PXRManager.enabled = false; Interop.WVR_ShowPassthroughUnderlay(true); #endif } /// /// 鉴权 /// public void RequestAuth(Action cb = null) { string url = "http://www.pineappletech.cn/startcount"; HTTPRequest request = new HTTPRequest(new Uri(url), HTTPMethods.Post, (req, response) => { if (response != null) { Debug.Log("收到数据 ->" + response.DataAsText); } cb?.Invoke(req, response); }); //request.AddHeader("Authorization", Author); authInfo.deviceSn = GetSn(); authInfo.startAt = ConvertTimestampToDateTime(GetTimestamp()) + ""; //authInfo.paid = 2; //authInfo.uuid = GetSn() + GetTimestamp(); authInfo.shop = 0; #if !UNITY_EDITOR && UNITY_ANDROID && PICO authInfo.shop = (int)place; if (place == Place.Liaoning_Anshan_Lishan_Dayuecheng) authInfo.shop = 1; if (place == Place.Yangzhou_Hanjiang_Tansuozhongxin_wai) authInfo.shop = 5; if (place == Place.Shandong_Jining_Shangchang_nei) authInfo.shop = 9; if (place == Place.Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai) authInfo.shop = 15; if (place == Place.Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei) authInfo.shop = 17; if (place == Place.Wulanhaote_Wanda_Shangchang) authInfo.shop = 21; if (place == Place.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei) authInfo.shop = 24; if (place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia) authInfo.shop = 25; #endif authInfo.gameId = 3; string authJson = JsonUtility.ToJson(authInfo); Debug.Log("发送数据 -> " + authJson); request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson); request.AddHeader("Content-Type", "application/json"); request.Send(); } public long GetTimestamp() { return (long)DateTime.Now.Subtract(new DateTime(1970, 1, 1)).TotalSeconds; } public string ConvertTimestampToDateTime(long timestamp) { // Unix时间戳是从1970年1月1日00:00:00开始的秒数或毫秒数 // 这里以秒为单位,如果时间戳是毫秒则除以1000 DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime; return dateTime.ToString("yyyy-MM-dd HH:mm:ss"); } /// /// 获取sn号 /// public string GetSn() { string res = "UnityEditor"; // string res = "PA8E10MGH7210380D"; #if !UNITY_EDITOR && UNITY_ANDROID && PICO res = PXR_Enterprise.StateGetDeviceInfo(SystemInfoEnum.EQUIPMENT_SN); #endif return res; } public void ShowPlace(int id) { for (int i = 0; i < gamePlace.Length; i++) { gamePlace[i].gameObject.SetActive(i == id-1); } } public GameObject CurPlace(int id) { return gamePlace[id-1]; } private class FlyItem { public Transform obj; public Vector3 startPos; public Quaternion startRot; public float startScale; public float duration; public float t; public Vector3 targetPos; public Vector3 randomRot; public float delay; } private readonly List items = new List(); public void AddObject(Transform obj, Vector3 targetPos) { FlyItem item = new FlyItem(); item.obj = obj; item.targetPos = targetPos; item.startPos = obj.position; item.startRot = obj.rotation; item.startScale = obj.localScale.x; item.duration = Random.Range(3f, 8f); item.t = 0f; item.randomRot = new Vector3( Random.Range(-300, 300), Random.Range(-300, 300), Random.Range(-300, 300) ); item.delay = Random.Range(0f, 1f); items.Add(item); } private void Update() { if (items.Count == 0) return; float dt = Time.deltaTime; // 遍历全部吸入物体 for (int i = items.Count - 1; i >= 0; i--) { FlyItem item = items[i]; // 延迟 if (item.delay > 0) { item.delay -= dt; continue; } item.t += dt; float progress = item.t / item.duration; if (progress > 1f) progress = 1f; float curve = Mathf.Pow(progress, 0.5f); // 位置 item.obj.position = Vector3.Lerp(item.startPos, item.targetPos, curve); // 旋转 item.obj.Rotate(item.randomRot * dt); // 缩放 float scale = Mathf.Lerp(item.startScale, 0f, progress); item.obj.localScale = Vector3.one * scale; // 完成 if (progress >= 1f) { Destroy(item.obj.gameObject); items.RemoveAt(i); } } } }