using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class GunUI : MonoBehaviour { public Launcher launcher; public TMP_Text gunAmount; public int maxAmount; private void Start() { GunInfo info = GameManager.Ins.GunInfos[launcher.type][1]; if(info==null) return; maxAmount = info.BulletAmount; //gunName.text=info.CN_Name; } private void Update() { if(launcher==null) return; if (launcher.bullet_amount <= 0) { gunAmount.text = "充能中"; } if (launcher.bullet_amount > 0) { gunAmount.text= (int)launcher.bullet_amount+"/"+maxAmount; } if (launcher.curUserTime > 0) { gunAmount.text = ((int)launcher.curUserTime).ToString(); } } }