using UnityEngine; using System.Collections; using UnityEngine.Networking; namespace XPlugin.Http { public delegate void OnHttpResponse(string error, WWW www); public delegate void OnProgress(float progress); internal class HttpRequest { public WWW www; public OnHttpResponse onDone; public OnProgress onProgress; public float AddTime; public float TimeOut; public void CallOnDone(string error) { if (onDone != null) { onDone(error, www); } } public void CallOnProgress() { if (onProgress != null) { onProgress(www.progress); } } } }