Files
MRCS/Assets/_MrCs/Scripts/UI/Settle.cs

32 lines
849 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class Settle : MonoBehaviour
{
/// <summary>
/// 倒计时文本
/// </summary>
public TextMeshProUGUI LessTimeText;
public TextMeshProUGUI blueText;
public TextMeshProUGUI redText;
public TextMeshProUGUI redRoundText;
public TextMeshProUGUI blueRoundText;
public void Update()
{
if(GameManager.Ins==null||GameManager.Ins.gameState!= GameState.Playing)
return;
LessTimeText.text = GameManager.Ins.GetRoundLessTimeStr();
blueText.text = GameManager.Ins.BlueRoundScore + "";
redText.text = GameManager.Ins.RedRoundScore + "";
redRoundText.text = GameManager.Ins.RedScore + "";
blueRoundText.text = GameManager.Ins.BlueScore + "";
}
}