Files
MRCS/Assets/_MrCs/Scripts/UI/SettleItem.cs

34 lines
710 B
C#

using System.Collections;
using System.Collections.Generic;
using Common;
using TMPro;
using UnityEngine;
public class SettleItem : MonoBehaviour
{
public TextMeshProUGUI PlayerName;
public TextMeshProUGUI Score;
public TextMeshProUGUI Ranking;
public TextMeshProUGUI Title;
public State UIstate;
public void Init(string name, int score, int ranking, string title, bool isShow)
{
PlayerName.text = name;
Score.text = score.ToString();
Ranking.text = (ranking).ToString();
Title.text = title;
if (isShow)
{
UIstate.StateChange(1);
}
else
{
UIstate.StateChange(0);
}
}
}