34 lines
710 B
C#
34 lines
710 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Common;
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using TMPro;
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using UnityEngine;
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public class SettleItem : MonoBehaviour
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{
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public TextMeshProUGUI PlayerName;
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public TextMeshProUGUI Score;
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public TextMeshProUGUI Ranking;
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public TextMeshProUGUI Title;
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public State UIstate;
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public void Init(string name, int score, int ranking, string title, bool isShow)
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{
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PlayerName.text = name;
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Score.text = score.ToString();
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Ranking.text = (ranking).ToString();
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Title.text = title;
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if (isShow)
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{
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UIstate.StateChange(1);
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}
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else
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{
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UIstate.StateChange(0);
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}
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}
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}
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