32 lines
922 B
C#
32 lines
922 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Serialization.Formatters;
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using DragonLi.Frame;
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using LitJson;
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using Mirror;
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using UnityEngine;
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public class GatlingBullet : Bullet
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{
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[Server]
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public override void OnSpawn(int ownerIndex, Vector3 recoil, float recoilCount)
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{
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base.OnSpawn(ownerIndex, recoil, recoilCount);
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type = BulletType.GatlingBullet;
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BulletInfo bulletInfo = GameManager.Ins.BulletInfos[type][1];
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damage = bulletInfo.Damage;
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deToughness = bulletInfo.DeToughness;
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}
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public Dictionary<int, SettleInfo> keyValues = new Dictionary<int, SettleInfo>();
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public override void OnApplyDamage(IDamagable damagable)
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{
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damagable.ApplyDamage(damage, ownerIndex, transform);
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if (ownerIndex != -1)
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{
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GameManager.Ins.AddScore(ownerIndex.ToString(), (int)damage);
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}
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}
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}
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