Files
MRCS/Assets/_MrCs/Scripts/UI/GunUI.cs

42 lines
914 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class GunUI : MonoBehaviour
{
public Launcher launcher;
public TMP_Text gunAmount;
public int maxAmount;
private void Start()
{
GunInfo info = GameManager.Ins.GunInfos[launcher.type][1];
if(info==null)
return;
maxAmount = info.BulletAmount;
//gunName.text=info.CN_Name;
}
private void Update()
{
if(launcher==null)
return;
if (launcher.bullet_amount <= 0)
{
gunAmount.text = "充能中";
}
if (launcher.bullet_amount > 0)
{
gunAmount.text= (int)launcher.bullet_amount+"/"+maxAmount;
}
if (launcher.curUserTime > 0)
{
gunAmount.text = ((int)launcher.curUserTime).ToString();
}
}
}