10 lines
218 B
C#
10 lines
218 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public interface IDamagable
|
|
{
|
|
void ApplyDamage(float value, int info, Transform _sender, int score);
|
|
float Health { get; set; }
|
|
}
|