Files
MRCS/Assets/Piloto Studio/Scripts/Rotator.cs

22 lines
350 B
C#

using System.Collections;
using UnityEngine;
public class Rotator : MonoBehaviour
{
public float x = 0f;
public float y = 0f;
public float z = 0f;
void OnEnable()
{
InvokeRepeating("Rotate", 0f, 0.0167f);
}
void OnDisable()
{
CancelInvoke();
}
void Rotate()
{
this.transform.localEulerAngles += new Vector3(x,y,z);
}
}