Files
MRCS/Assets/_MrCs/Scripts/Item/AirdropItem.cs

61 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DragonLi.Core;
using Mirror;
using UnityEngine;
using UnityEngine.UIElements;
public class AirdropItem : NetworkBehaviour
{
public GunType type ;
public BoxCollider boxCollider;
public Rigidbody rigidbody;
private bool isDie;
private void Start()
{
if(rigidbody == null)
rigidbody = GetComponent<Rigidbody>();
boxCollider.enabled = isServer;
rigidbody.isKinematic = !isServer;
isDie = false;
if (isServer)
{
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
{
if (!isDie)
{
NetworkServer.Destroy(gameObject);
isDie = true;
}
}, 20);
}
}
private void OnCollisionEnter(Collision other)
{
if (other.gameObject.tag == "Player")
{
var player = other.gameObject.GetComponent<Player>();
if (player != null)
{
GunInfo info = GameManager.Ins.GunInfos[type][1];
if (type == GunType.WuDiZhao)
{
}
else
{
player.GiveAirdrop(player.connectionToClient,type,info.BulletAmount);
}
boxCollider.enabled = false;
isDie = true;
NetworkServer.Destroy(gameObject);
}
}
}
}