Files
MRCS/Assets/_MrCs/Scripts/Behaviors/Conditionals.cs
2025-11-04 14:51:46 +08:00

74 lines
2.5 KiB
C#

using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;
public class Conditionals
{
public class CheckEnemyState : Conditional
{
public SharedInt state;
public override TaskStatus OnUpdate()
{
Enemy enemy = transform.GetComponent<Enemy>();
if (enemy == null) return TaskStatus.Failure;
if (enemy.state == (EnemyState)state.Value)
{
return TaskStatus.Success;
}
else
{
return TaskStatus.Failure;
}
}
}
public class EnemyHaveTarget : Conditional
{
public override TaskStatus OnUpdate()
{
Enemy enemy = transform.GetComponent<Enemy>();
if (enemy == null) return TaskStatus.Failure;
return enemy.target == null ? TaskStatus.Failure : TaskStatus.Success;
}
}
public class EnemyInMaxAtkArea : Conditional
{
public override TaskStatus OnUpdate()
{
Enemy self = transform.GetComponent<Enemy>();
if (self == null) return TaskStatus.Failure;
if (self.target == null) return TaskStatus.Failure;
TaskStatus res = TaskStatus.Failure;
EnemyInfo enemyInfo = GameManager.Ins.EnemyInfos[self.type][1];
UnityEngine.Vector3 x0zSelf = new UnityEngine.Vector3(self.transform.position.x, 0, self.transform.position.z);
UnityEngine.Vector3 x0zTarget = new UnityEngine.Vector3(self.target.transform.position.x, 0, self.target.transform.position.z);
float dis = UnityEngine.Vector3.Distance(x0zTarget, x0zSelf);
if (dis <= enemyInfo.MaxAtkArea)
{
res = TaskStatus.Success;
}
return res;
}
}
public class EnemyInMinAtkArea : Conditional
{
public override TaskStatus OnUpdate()
{
Enemy self = transform.GetComponent<Enemy>();
if (self == null) return TaskStatus.Failure;
if (self.target == null) return TaskStatus.Failure;
TaskStatus res = TaskStatus.Failure;
EnemyInfo enemyInfo = GameManager.Ins.EnemyInfos[self.type][1];
float dis = UnityEngine.Vector3.Distance(self.target.transform.position, self.transform.position);
if (dis <= enemyInfo.MinAtkArea)
{
res = TaskStatus.Success;
}
return res;
}
}
}