Files
MRCS/Assets/_MrCs/Scripts/Enemys/MR3.cs

19 lines
314 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MR3 : Enemy
{
public Launcher leftGun;
public Launcher rightGun;
public override void Shoot()
{
if (IsAlive)
{
leftGun.Shoot();
rightGun.Shoot();
}
}
}