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30, 150],[ 9,"\u8D85\u7EA7\u7F51",-1, 30, 1000]]}} +{"FishData":{"Columns":["ID","FishId","Name","CoinValue","CoinCount","FishCount","Odds","RefreshTime","IntervalTime","Feature","Speed","Value","Rate_1","Rate_2"],"Values":[[ 1, 1,"\u5C0F\u5149\u9C7C", 1, 1,"(8,12)", 25, 1, 1,"\u5FEB\u901F\u7EBF\u6027\u6E38\u52A8\uFF0C\u5BC6\u96C6\u7FA4\u6E38", 2,"\u4F4E","\u4EA7\u751F\u65F6\u9644\u5E2630%\u51E0\u7387\u4E00\u8D77\u51FA\u4E2D\u4EF7\u503C\u4EFB\u610F\u9C7C","\u5982\u679C\u8FDE\u7EED3\u6B21\u672A\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\uFF0C\u5219\u4E0B\u4E00\u6B21\u4E2D\u4EF7\u503C\u9C7C\u5237\u65B0\u51E0\u7387\u7FFB\u500D(\u53EF\u53E0\u52A0),\u76F4\u5230\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\u79CD\u540E\u91CD\u7F6E"],[ 2, 2,"\u5C0F\u9EC4\u9C7C", 2, 2,"(6,10)", 20, 1, 1.2,"\u5C0F\u5E45\u968F\u673A\u8F6C\u5411\uFF0C\u4E2D\u7B49\u5BC6\u5EA6", 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1,"\u7279\u9AD8","\u51FA\u73B0\u540C\u65F6\u4E0D\u4F1A\u51FA\u73B0\u5176\u5B83\u9AD8\u4EF7\u503C\u9C7C\u79CD","\u5929\u4F7F\u9A6C\u4EC5\u57289\u5206\u949F\u524D\u540E3\u5206\u949F\u5185\u5237\u65B0\u6982\u7387\u7FFB\u500D\uFF08\u5982\u679C\u8FD96\u5206\u949F\u5185\u4E0D\u80FD\u89E6\u53D1\uFF0C\u5219\u7B2C13\u5206\u949F\u51C6\u65F6\u5FC5\u5B9A\u89E6\u53D1\u3002"]]},"PlayerBulletData":{"Columns":["ID","Name","Name_CN","Damage","Number"],"Values":[[ 1,"PlayerWeapon1","\u521D\u59CB\u5355\u70B9\u67AA","((200,300))",-1],[ 2,"PlayerWeapon2","LV1\u67AA","((250,350))", 60],[ 3,"PlayerWeapon3","LV2\u67AA","((200,300))", 60],[ 4,"PlayerWeapon4","LV3\u67AA","((300,400))", 60]]},"ShopItemData":{"Columns":["ID","Name","Count","Time","Coin"],"Values":[[ 1,"2\u7EA7\u67AA", 1,-1, 500],[ 2,"3\u7EA7\u67AA", 1,-1, 1000],[ 3,"4\u7EA7\u67AA", 1,-1, 1500],[ 4,"5\u7EA7\u67AA", 1,-1, 3000],[ 5,"\u9CA8\u9C7C",-1, 60, 50],[ 6,"\u5929\u4F7F\u9A6C",-1, 60, 100],[ 7,"\u65F6\u949F",-1, 30, 300],[ 8,"\u53CC\u500D",-1, 30, 350],[ 9,"\u8D85\u7EA7\u7F51",-1, 30, 1000]]}} diff --git a/Assets/_FishingMaster/Resources/《捕鱼达人》配置表.xlsx b/Assets/_FishingMaster/Resources/《捕鱼达人》配置表.xlsx index 492d3378..cfdb4538 100644 Binary files a/Assets/_FishingMaster/Resources/《捕鱼达人》配置表.xlsx and b/Assets/_FishingMaster/Resources/《捕鱼达人》配置表.xlsx differ diff --git a/Assets/_FishingMaster/Scripts/Fish/Base/FishSpawner.cs b/Assets/_FishingMaster/Scripts/Fish/Base/FishSpawner.cs index 375aec5a..be571f5b 100644 --- a/Assets/_FishingMaster/Scripts/Fish/Base/FishSpawner.cs +++ b/Assets/_FishingMaster/Scripts/Fish/Base/FishSpawner.cs @@ -75,7 +75,7 @@ public class FishSpawner : MonoBehaviour void Update() { - if(!GameManager.Ins.GameStart) + if(!GameManager.Ins.isGamePlay) return; timer += Time.deltaTime; @@ -89,8 +89,14 @@ public class FishSpawner : MonoBehaviour fishTideTimer += Time.deltaTime; if (fishTideTimer >= 200&& !IsFishTide) { - GameManager.Ins.StartFishTideEvent(); - fishTideTimer = 0; + if (GameInit.Ins.self.handState == handState.Gun) + { + GameManager.Ins.StartFishTideEvent(); + } + else + { + fishTideTimer = 0; + } } } @@ -452,7 +458,7 @@ public class FishSpawner : MonoBehaviour Destroy(fishTideRoot); fishTideRoot = null; } - + GameManager.Ins.Shop.HideFishFideTip(); fishSpeed = 1f; } diff --git a/Assets/_FishingMaster/Scripts/Item/Shop.cs b/Assets/_FishingMaster/Scripts/Item/Shop.cs index 8bcfe18b..25cb4081 100644 --- a/Assets/_FishingMaster/Scripts/Item/Shop.cs +++ b/Assets/_FishingMaster/Scripts/Item/Shop.cs @@ -21,6 +21,8 @@ public class Shop : MonoBehaviour public Sprite[] shopItemSprites; + public GameObject shopFishTideTip; + private int currentShowCoin; private Tween coinTween; @@ -52,6 +54,7 @@ public class Shop : MonoBehaviour EventDispatcher.AddEventListener("RefreshPlayerCoin", RefreshPlayerCoin); EventDispatcher.AddEventListener("ShowTip", ShowTip); EventDispatcher.AddEventListener("HideShop", HideShop); + shopFishTideTip.gameObject.SetActive(false); } public void ShowShopUI() @@ -86,7 +89,7 @@ public class Shop : MonoBehaviour } private void OnTriggerEnter(Collider other) { - if(other.tag == "Player"&&!GameManager.Ins.isGameEnd) + if(other.tag == "Player"&&!GameManager.Ins.isGameEnd&& !GameManager.Ins.fishSpawner.IsFishTide) ShowShopUI(); } @@ -147,4 +150,14 @@ public class Shop : MonoBehaviour item.CheckGunBuyBtn(id); } } + + public void ShowFishFideTip() + { + shopFishTideTip.SetActive(true); + } + + public void HideFishFideTip() + { + shopFishTideTip.SetActive(false); + } } diff --git a/Assets/_FishingMaster/Scripts/Item/ShopItem.cs b/Assets/_FishingMaster/Scripts/Item/ShopItem.cs index 60ec9cdf..99ba82c8 100644 --- a/Assets/_FishingMaster/Scripts/Item/ShopItem.cs +++ b/Assets/_FishingMaster/Scripts/Item/ShopItem.cs @@ -43,8 +43,6 @@ public class ShopItem : MonoBehaviour { if(GameManager.Ins.isGameEnd) return; - if(GameManager.Ins.fishSpawner.IsFishTide) - return; if (GameInit.Ins.self.GetCoinCount() < _data.Coin) { ShowTip(0); diff --git a/Assets/_FishingMaster/Scripts/Manager/GameManager.cs b/Assets/_FishingMaster/Scripts/Manager/GameManager.cs index 4b3b8a9b..8d3dd8ff 100644 --- a/Assets/_FishingMaster/Scripts/Manager/GameManager.cs +++ b/Assets/_FishingMaster/Scripts/Manager/GameManager.cs @@ -177,20 +177,18 @@ public class GameManager : MonoBehaviour [NonSerialized] public RightHand rightHand; + [NonReorderable] + public Shop Shop; + public FishSpawner fishSpawner; public DriftBottleManager driftBottleManager; - - public bool GameStart = false; - + public bool isGameEnd = false; - - public bool isFishTide = false; - + public LoginInfo authInfo = new LoginInfo(); public List itemList = new List(); - public LoginPanel log; //添加 [Header("AI角色")] public GameObject aiCharacterPre;//AI角色预制体 @@ -451,7 +449,6 @@ public class GameManager : MonoBehaviour public void CreateGameStartPoint() { - GameStart = true; isGamePlay = false; GameObject point = Instantiate(gameStartPointPre); point.transform.position = GameInit.Ins.startDoorPos.position; @@ -489,6 +486,7 @@ public class GameManager : MonoBehaviour point.transform.position = GameInit.Ins.showPos.position; point.transform.rotation = GameInit.Ins.showPos.rotation; point.transform.localScale = GameInit.Ins.showPos.localScale; + Shop=point.GetComponent(); } public void CreateItemPre() @@ -635,6 +633,7 @@ public class GameManager : MonoBehaviour CreateFishTide(); PlaySound2D("鱼潮事件NPC语音"); fishSpawner.StartFishTide(); + Shop.ShowFishFideTip(); } #endregion diff --git a/Assets/_FishingMaster/Scripts/Player/LookPlayer.cs b/Assets/_FishingMaster/Scripts/Player/LookPlayer.cs index 63b6e418..b256fb7d 100644 --- a/Assets/_FishingMaster/Scripts/Player/LookPlayer.cs +++ b/Assets/_FishingMaster/Scripts/Player/LookPlayer.cs @@ -1,18 +1,21 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using DragonLi.Core; using UnityEngine; public class LookPlayer : MonoBehaviour { + private Transform player; + private void OnEnable() { - + player = GameManager.Ins.player.transform; } private void Update() { - transform.LookAt(GameManager.Ins.player.transform.position.ReflectVectorXOZ()); + Vector3 dir = player.position - transform.position; + dir.y = 0f; // ⭐ 关键:忽略高度,只算水平朝向 + + if (dir.sqrMagnitude < 0.001f) return; + + transform.rotation = Quaternion.LookRotation(dir); } -} +} \ No newline at end of file diff --git a/Assets/_FishingMaster/Scripts/Player/Player.cs b/Assets/_FishingMaster/Scripts/Player/Player.cs index d2da24f2..07f1277c 100644 --- a/Assets/_FishingMaster/Scripts/Player/Player.cs +++ b/Assets/_FishingMaster/Scripts/Player/Player.cs @@ -8,6 +8,12 @@ using UnityEngine; using UnityEngine.XR; using Random = UnityEngine.Random; + +public enum handState +{ + Hand, + Gun, +} /// /// 玩家控制脚本: /// - 管理生命值、拾取道具; @@ -31,6 +37,8 @@ public class Player : MonoBehaviour public int GetCoinIndex; [NonSerialized] public int Score; + + [NonSerialized] public handState handState; [Header("玩家最大血量")] private float maxHp = 50; @@ -69,6 +77,7 @@ public class Player : MonoBehaviour currentHp = maxHp; GameInit.Ins.self = this; GetCoinIndex = 1; + handState = handState.Gun; EventDispatcher.TriggerEvent("GetHand", LeftHand, RightHand); } @@ -123,7 +132,6 @@ public class Player : MonoBehaviour if (currentHp <= 0 && IsAlive) { IsAlive = false; - GameManager.Ins.GameStart = false; GameInit.Ins.DieUI.SetActive(true); EventDispatcher.TriggerEvent("PlayerDeath",transform); @@ -131,7 +139,6 @@ public class Player : MonoBehaviour { IsAlive = true; GameInit.Ins.DieUI.SetActive(false); - GameManager.Ins.GameStart = true; currentHp = maxHp; EventDispatcher.TriggerEvent("HpChange", currentHp, maxHp); time = 0f; @@ -267,6 +274,7 @@ public class Player : MonoBehaviour { GameManager.Ins.rightHand.Show(); playerHands.gunPent.SetActive(false); + handState = handState.Hand; } public void UserGun() @@ -274,6 +282,7 @@ public class Player : MonoBehaviour playerHands.gunPent.SetActive(true); playerHands.RefreshGun(GunId); GameManager.Ins.rightHand.Hide(); + handState = handState.Gun; } #endregion diff --git a/Assets/_FishingMaster/Scripts/UI/PlayerUI.cs b/Assets/_FishingMaster/Scripts/UI/PlayerUI.cs index f7878783..13a2b82a 100644 --- a/Assets/_FishingMaster/Scripts/UI/PlayerUI.cs +++ b/Assets/_FishingMaster/Scripts/UI/PlayerUI.cs @@ -14,9 +14,8 @@ public class PlayerUI : MonoBehaviour { public TMP_Text timeTxt; public TMP_Text coinTxt; - - [NonSerialized] - public float second=60*15f; + + [NonSerialized] public float second; public RectTransform[] hits; @@ -26,13 +25,10 @@ public class PlayerUI : MonoBehaviour private int currentShowCoin; private Tween coinTween; - public void Awake() - { - second = GameInit.Ins.gameTime; - } void Start() { + second = GameInit.Ins.gameTime; EventDispatcher.AddEventListener("PlayerHit", ShowEx); EventDispatcher.AddEventListener("RefreshPlayerCoin", RefreshPlayerCoin); canvasGroup = GetComponent(); @@ -118,7 +114,7 @@ public class PlayerUI : MonoBehaviour private void Update() { - if (!GameManager.Ins.GameStart|| GameManager.Ins.isGameEnd) return; + if (!GameManager.Ins.isGamePlay|| GameManager.Ins.isGameEnd) return; if (second > 0) { second = second - Time.deltaTime; diff --git a/Assets/_FishingMaster/Textures/Shop/提示底板.png b/Assets/_FishingMaster/Textures/Shop/提示底板.png new file mode 100644 index 00000000..c845c6b9 Binary files /dev/null and b/Assets/_FishingMaster/Textures/Shop/提示底板.png differ diff --git a/Assets/_FishingMaster/Textures/Shop/提示底板.png.meta b/Assets/_FishingMaster/Textures/Shop/提示底板.png.meta new file mode 100644 index 00000000..5308f668 --- /dev/null +++ b/Assets/_FishingMaster/Textures/Shop/提示底板.png.meta @@ -0,0 +1,127 @@ +fileFormatVersion: 2 +guid: 0ed8f6c54e57041459d7b59513049950 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + 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