Files
MRFishingMaster/Assets/_FishingMaster/Scripts/Data/BulletData.cs
2026-02-02 15:16:02 +08:00

46 lines
1014 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public class BulletData
{
public int ID;
public string Name;
public string Name_CN;
public int[] Damage;
public int Number;
public BulletData(TableReader table)
{
ID = table["ID"].OptInt();
Name = table["Name"].OptString();
Name_CN = table["Name_CN"].OptString();
string damage = table["Damage"].OptString();
Number = table["Number"].OptInt();
Damage = ParseStringToIntArray(damage);
}
int[] ParseStringToIntArray(string input)
{
if (input == "")
{
return null;
}
string[] elements = input.Replace("(", "").Replace(")", "").Split(',');
int[] intArray = new int[elements.Length];
for (int i = 0; i < elements.Length; i++)
{
intArray[i] = int.Parse(elements[i]);
}
return intArray;
}
}