Files
MRFishingMaster/Assets/_FishingMaster/Scripts/Data/EnemyData.cs
2026-02-02 15:16:02 +08:00

75 lines
2.3 KiB
C#

using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public enum EnemyType
{
OctopusBoss=2001,//章鱼boss
OctopusTentacle=1,//章鱼boss
TortoiseBoss = 2002,//乌龟Boss
FrogBoss = 2003,//青蛙Boss
FrogBug = 2,//青蛙小怪
DeathKnightBoss = 2004,//死亡骑士
}
public class EnemyData
{
public int Id;
public string Name;
public string NameCN;
public int Atk_1P;//技能1伤害
public int Atk_1B;//技能1狂暴伤害
public int Atk_2;//技能2伤害
public int Atk_2dot;//技能2持续伤害
public int Atk_2Time;//技能2持续时间
public int Atk_3;//技能3伤害
public float Speed;//移动速度
public int Speed_C;//冲击速度
public float Rate_1;//技能1攻击间隔
public float Rate_2;//技能2攻击间隔
public float Rate_3;//技能3攻击间隔
public float Hp;//本体生命值
public int Hp_CS1;//部件生命力1
public int Hp_CS2;//部件生命力2
public EnemyData(TableReader table)
{
Id = table["EnemyId"].OptInt();
Name = table["Name"].OptString();
NameCN = table["Name_CN"].OptString();
Atk_1P = table["Atk_1P"].OptInt();
Atk_1B = table["Atk_1B"].OptInt();
Atk_2 = table["Atk_2"].OptInt();
Atk_2dot = table["Atk_2dot"].OptInt();
Atk_2Time = table["Atk_2Time"].OptInt();
Atk_3 = table["Atk_3"].OptInt();
Speed = table["Speed"].OptFloat();
Speed_C = table["Speed_C"].OptInt();
Rate_1 = table["Rate_1"].OptFloat();
Rate_2 = table["Rate_2"].OptFloat();
Rate_3 = table["Rate_CF"].OptFloat();
Hp = table["Hp"].OptFloat();
Hp_CS1 = table["Hp_CS1"].OptInt();
Hp_CS2 = table["Hp_CS2"].OptInt();
}
int[] ParseStringToIntArray(string input)
{
if (input == "")
{
return null;
}
// 去除字符串中的括号,并以逗号分割成元素数组
string[] elements = input.Replace("(", "").Replace(")", "").Split(',');
int[] intArray = new int[elements.Length];
for (int i = 0; i < elements.Length; i++)
{
// 将每个元素解析为整数并存入整数数组
intArray[i] = int.Parse(elements[i]);
}
return intArray;
}
}