Files
MRFishingMaster/Assets/_FishingMaster/Scripts/Data/ShopData.cs

23 lines
496 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public class ShopData
{
public int Id;
public string Name;
public int Count;
public float Time;
public int Coin;
public ShopData(TableReader table)
{
Id = table["ID"].OptInt();
Name = table["Name"].OptString();
Count = table["Count"].OptInt();
Time = table["Time"].OptFloat();
Coin = table["Coin"].OptInt();
}
}