Files
MRFishingMaster/Assets/_FishingMaster/Scripts/UI/DamageUI.cs
2026-02-02 15:16:02 +08:00

26 lines
661 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DamageNumbersPro;
using TMPro;
using UnityEngine;
public class DamageUI : MonoBehaviour
{
public DamageNumberGUI damageNumberMesh;
public DamageNumberGUI damageNumberMeshRed;
public void ShowDamage(float damage, bool criticalHit)
{
damageNumberMesh.gameObject.SetActive(!criticalHit);
damageNumberMeshRed.gameObject.SetActive(criticalHit);
damageNumberMesh.leftText = damage.ToString();
damageNumberMeshRed.number = damage;
}
private void Update()
{
transform.LookAt(GameInit.Ins.playerCam.transform);
}
}