Files
MRFishingMaster/Assets/_FishingMaster/Scripts/UI/UiToCamera.cs
2026-02-02 15:16:02 +08:00

25 lines
472 B
C#

using System;
using DragonLi.Frame;
using DragonLi.Core;
using UnityEngine;
public class UiToCamera : MonoBehaviour
{
[NonSerialized]
public Transform CameraPos;
private void Start()
{
CameraPos=World.GetMainCamera();
}
private void Update()
{
if (CameraPos!=null)
{
transform.rotation = Quaternion.LookRotation((transform.position - CameraPos.position).ReflectVectorXOZ());
}
}
}