Files
MRFishingMaster/Assets/_FishingMaster/Scripts/Item/Fireworks.cs

27 lines
445 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fireworks : MonoBehaviour
{
public float playTime = 2;
public float curTime = 0;
private void Start()
{
}
private void Update()
{
curTime+= Time.deltaTime;
if (curTime >= playTime)
{
GameManager.Ins.PlaySound3D("烟花音效",transform,true);
curTime = 0;
}
}
}