Files
MRFishingMaster/Assets/_FishingMaster/Scripts/Enemy/EnemyIDamagable.cs

21 lines
452 B
C#

using DragonLi.Frame;
using Unity.VisualScripting;
using UnityEngine;
public class EnemyIDamagable : MonoBehaviour,IDamagable
{
public Fish fish;
public Player player;
public void ApplyDamage(float value, object info, Transform _sender)
{
if (player != null)
{
player.ApplyDamage(value, info, _sender);
return;
}
fish.OnHit(value);
}
public float Health { get; set; }
}