Files
MRFishingMaster/Assets/_FishingMaster/Scripts/Fish/Base/FishGroup.cs

46 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using FluffyUnderware.Curvy;
using Random = UnityEngine.Random;
public class FishGroup : MonoBehaviour
{
private List<Fish> fishes = new List<Fish>();
private int curFishCount;
[NonSerialized]
public float GroupRadius = 2f;
public void Init(
List<FishData> fishList,
CurvySpline spline)
{
curFishCount = fishList.Count;
foreach (var data in fishList)
{
GameObject fishGO =
Instantiate(GameManager.Ins.fishPres[data.FishId - 1], transform);
// 🌟 核心:球形偏移
Vector3 offset = Random.insideUnitSphere * GroupRadius;
Fish fish = fishGO.GetComponent<Fish>();
fish.Init(data, spline, this, offset);
fishes.Add(fish);
}
}
public void CheckAllFish()
{
curFishCount--;
if (curFishCount <= 0)
{
fishes.Clear();
Destroy(gameObject);
}
}
}