Files
MRFishingMaster/Assets/_FishingMaster/Scripts/ConstDefault/ConstDefault.cs
2026-02-02 15:16:02 +08:00

44 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConstDefault
{
public static readonly int AnimtorSpeedKeyHash = Animator.StringToHash("speed");
public static readonly int AnimtorSpeedFkeyHash = Animator.StringToHash("speedf");
public static readonly int AnimtorSpeedRkeyHash = Animator.StringToHash("speedr");
// //初始塔
// public static readonly Vector3 TaPos = new Vector3(0f, 0f, 5f);
//
// //第一个boss
// public static readonly Vector3 DropShipPos = new Vector3(0.3f, 5f, -16f);
// public static readonly Vector3 DropShipEulerAngles = new Vector3(0f, 0f, 0f);
// public static readonly Vector3 EnemyDoor1Pos = new Vector3(0f, -5f, -4f);
// public static readonly Vector3 EnemyDoor1EulerAngles = new Vector3(0f, 0f, 0f);
// public static readonly float EnemyDoor1Scale = 4.5f;
//
// //第二个boss
// public static readonly Vector3 LeviathanPos = new Vector3(-3.4f, 1.5f, 4.22f);
// public static readonly Vector3 LeviathanEulerAngles = new Vector3(0f, 180f, 0f);
// public static readonly Vector3 EnemyDoor2Pos = new Vector3(-1.5f, -2.2f, 13f);
// public static readonly Vector3 EnemyDoor2EulerAngles = new Vector3(0f, 180f, 0f);
// public static readonly float EnemyDoor2Scale = 4.5f;
//
// //第三个boss
// public static readonly Vector3 MachineDragonPos = new Vector3(0f, 0f, 29f);
// public static readonly Vector3 MachineDragonEulerAngles = new Vector3(0f, 180f, 0f);
// public static readonly Vector3 EnemyDoor3Pos = new Vector3(-1.5f, -3.3f,17.5f);
// public static readonly Vector3 EnemyDoor3EulerAngles = new Vector3(0f, 180f, 0f);
// public static readonly float EnemyDoor3Scale = 3f;
//
// //第四个boss
// public static readonly Vector3 BossPos = new Vector3(0f, 3f, 29f);
// public static readonly Vector3 BossPosEulerAngles = new Vector3(0f, 180f, 0f);
// public static readonly Vector3 EnemyDoor4Pos = new Vector3(-0.7f, 0f,17.5f);
// public static readonly Vector3 EnemyDoor4EulerAngles = new Vector3(0f, 180f, 0f);
// public static readonly float EnemyDoor4Scale = 3f;
}