From e4a04182f7da6ee666ded7767148d9140b6842a2 Mon Sep 17 00:00:00 2001 From: bzx <496597135@qq.com> Date: Mon, 23 Mar 2026 18:29:22 +0800 Subject: [PATCH] =?UTF-8?q?fix=EF=BC=9A=E5=B0=8F=E7=B2=BE=E7=81=B5?= =?UTF-8?q?=E6=B2=AE=E4=B8=A7=E5=92=8C=E9=AB=98=E5=85=B4=E8=B0=83=E6=95=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/_SnowWhite/Scripts/AI/SpiritController.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/Assets/_SnowWhite/Scripts/AI/SpiritController.cs b/Assets/_SnowWhite/Scripts/AI/SpiritController.cs index 727ecfe9..35ac3a2d 100644 --- a/Assets/_SnowWhite/Scripts/AI/SpiritController.cs +++ b/Assets/_SnowWhite/Scripts/AI/SpiritController.cs @@ -775,9 +775,10 @@ namespace SpiritSystem // 通知外部完成 onComplete?.Invoke(); - + if(isStayInFront) + SetState(SpiritState.StayInFront); // 跳舞动画播放完成后,回到固定不移动状态 - SetState(SpiritState.StayInFront); + } /// @@ -821,9 +822,10 @@ namespace SpiritSystem // 通知外部完成 onComplete?.Invoke(); - + if(isStayInFront) + SetState(SpiritState.StayInFront); // 沮丧动画播放完成后,回到固定不移动状态 - SetState(SpiritState.StayInFront); + } ///