using System; using System.Collections; using System.Collections.Generic; using DragonLi.Core; using UnityEngine; using Random = UnityEngine.Random; public class TaskManager : MonoBehaviour { public GameObject bg; public List tasks = new List(); public int curTaskId; private void Start() { bg.SetActive(false); } public void StartTask() { tasks[curTaskId].StartTask(); } public void OverTask() { } }