Files
SXDMystery/Assets/_SXDMystery/Scripts/Task/FragmentTask/FragmentSnapPoint.cs
2025-12-11 11:24:43 +08:00

25 lines
597 B
C#

using UnityEngine;
public class FragmentSnapPoint : MonoBehaviour
{
public int fragmentID;
public float snapDistance = 0.25f;
private void OnTriggerStay(Collider other)
{
Fragment frag = other.GetComponent<Fragment>();
if (frag == null) return;
if (frag.isSet) return;
// ID 不匹配 → 不吸附
if (frag.id != fragmentID) return;
// 距离检测
float dis = Vector3.Distance(frag.transform.position, transform.position);
if (dis < snapDistance)
{
frag.SnapTo(transform);
}
}
}