20 lines
488 B
C#
20 lines
488 B
C#
using UnityEngine;
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public class MaskDiffPoint : MonoBehaviour
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{
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public bool isCorrectPoint;
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private void OnMouseDown()
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{
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// if (isCorrectPoint)
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// {
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// TreeTask task = FindObjectOfType<TreeTask>();
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// task.OnCorrectClick(transform.position);
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// MaskDiffManager.Ins.MarkFound(this);
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// }
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// else
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// {
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// FindObjectOfType<TreeTask>().OnWrongClick(transform.position);
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// }
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}
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} |