添加山东济南槐荫晟芙桐商贸
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7
Assets/DC/山东济南地形(室外).prefab.meta
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7
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@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using DragonLi.Core;
|
||||
using Mirror;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@ -13,6 +14,17 @@ public class EnergyPump : NetworkBehaviour
|
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|
||||
public GameObject txt;
|
||||
|
||||
[NonSerialized]
|
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public int HpIndex;
|
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|
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private Tween shakeTween;
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[Header("Shake Settings")]
|
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public float duration = 0.3f; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
|
||||
public float strength = 0.2f; // <20><><EFBFBD><EFBFBD>ǿ<EFBFBD><C7BF>
|
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public int vibrato = 20; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><F1B6AFB4><EFBFBD>
|
||||
|
||||
private bool isShaking = false;
|
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private Vector3 originalPos;
|
||||
|
||||
public void ColliderEnergyPump()
|
||||
{
|
||||
@ -61,10 +73,55 @@ public class EnergyPump : NetworkBehaviour
|
||||
public void Init(int energyPumpTag)
|
||||
{
|
||||
this.energyPumpTag = energyPumpTag;
|
||||
originalPos = transform.localPosition;
|
||||
HpIndex = 10;
|
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CoroutineTaskManager.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
Over();
|
||||
}, 10f);
|
||||
}
|
||||
|
||||
public void Over()
|
||||
{
|
||||
|
||||
AudioManager.Ins?.SoundPlayOneShot("TouchEnergyPump", false);
|
||||
ShowLandMask();
|
||||
EventDispatcher.TriggerEvent("NextTrriger");
|
||||
ColliderEnergyPump();
|
||||
Debug.Log("<22><><EFBFBD><EFBFBD>");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
txt.transform.parent.GetComponent<Transform>().LookAt(GameInit.Ins.MRCamera.transform);
|
||||
}
|
||||
|
||||
public void ApplyDamage(float value, object info, Transform _sender)
|
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{
|
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HpIndex--;
|
||||
if (HpIndex <= 0)
|
||||
{
|
||||
Over();
|
||||
return;
|
||||
}
|
||||
|
||||
Shake();
|
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}
|
||||
|
||||
public void Shake()
|
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{
|
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if (isShaking) return;
|
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|
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isShaking = true;
|
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|
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shakeTween = transform.DOShakePosition(duration, strength, vibrato)
|
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.OnComplete(() =>
|
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{
|
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transform.localPosition = originalPos;
|
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isShaking = false;
|
||||
});
|
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}
|
||||
|
||||
public float Health { get; set; }
|
||||
|
||||
}
|
||||
|
||||
@ -39,6 +39,8 @@ public enum GamePlace
|
||||
Zhejiang_Shaoxing_Shengzhou_WuyueGuangchang=12,
|
||||
Hunan_Jishou_Qianzhou_Tianhong=13,
|
||||
Jilin_Tonghua_Liuhe=14,
|
||||
Shandong_Jinan_Huaiyin_ShengfutongShangmao=15,
|
||||
Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai=-15,
|
||||
|
||||
}
|
||||
|
||||
@ -202,6 +204,7 @@ public class GameManager : NetworkBehaviour
|
||||
|
||||
public AuthInfo authInfo=new AuthInfo();
|
||||
|
||||
|
||||
//关闭手柄射线
|
||||
[ClientRpc]
|
||||
public void CloseLay()
|
||||
@ -291,6 +294,8 @@ public class GameManager : NetworkBehaviour
|
||||
authInfo.shop = 5;
|
||||
if (GameInit.Ins.gamePlace == GamePlace.Shandong_Jining_Wanhuicheng_nei)
|
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authInfo.shop = 9;
|
||||
if (GameInit.Ins.gamePlace == GamePlace.Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai)
|
||||
authInfo.shop = 15;
|
||||
#endif
|
||||
|
||||
//authInfo.shop = 0;
|
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@ -912,6 +917,14 @@ public class GameManager : NetworkBehaviour
|
||||
{
|
||||
EnergyPump.transform.position = new Vector3(0f,0,2f);
|
||||
}
|
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if (GameInit.Ins.gamePlace == GamePlace.Shandong_Jinan_Huaiyin_ShengfutongShangmao)
|
||||
{
|
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EnergyPump.transform.position = new Vector3(-0.84f,0,-0.11f);
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}
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||||
if (GameInit.Ins.gamePlace == GamePlace.Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai)
|
||||
{
|
||||
EnergyPump.transform.position = new Vector3(0.09f,0,1.09f);
|
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}
|
||||
EnergyPumpTag++;
|
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EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);
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m_TagString: Untagged
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@ -10499,9 +10499,10 @@ GameObject:
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m_Layer: 16
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m_TagString: EnergyPump
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m_Icon: {fileID: 0}
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@ -10597,7 +10598,31 @@ MonoBehaviour:
|
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sphere: {fileID: 2703812098355940415}
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energyPumpTag: 0
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||||
txt: {fileID: 2686380500453703800}
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txt: {fileID: 8726502300397446588}
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duration: 0.3
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strength: 0.2
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vibrato: 20
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m_GameObject: {fileID: 4955996106023327689}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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--- !u!135 &2703812098355940415
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public void Author()
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
|
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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GameManager.Ins.RequestAuth((req, response) =>
|
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|
||||
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||||
GameManager.Ins.RequestAuth((req, response) =>
|
||||
RequestAuthCount++;
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if (response == null)
|
||||
{
|
||||
RequestAuthCount++;
|
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if (response == null)
|
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Debug.Log("鉴权失败1");
|
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if (RequestAuthCount < 2)
|
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{
|
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Debug.Log("鉴权失败1");
|
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if (RequestAuthCount < 2)
|
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{
|
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Author();
|
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return;
|
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}
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PanelState.StateChange(1);
|
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Author();
|
||||
return;
|
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}
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ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
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if (info.code < 200 || info.code >= 300)
|
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PanelState.StateChange(1);
|
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return;
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}
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ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
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if (info.code < 200 || info.code >= 300)
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{
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Debug.Log("鉴权失败2");
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if (RequestAuthCount < 2)
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{
|
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Debug.Log("鉴权失败2");
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if (RequestAuthCount < 2)
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{
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Author();
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return;
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}
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PanelState.StateChange(1);
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Author();
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return;
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}
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PanelState.StateChange(1);
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return;
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}
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if ( info.code==200)
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{
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Debug.Log("鉴权成功");
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GameManager.Ins.UpdateConf();
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_isAuth = true;
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else if (MRNetworkManager.Ins.mode == NetworkManagerMode.ClientOnly)
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WorldUIManager.Ins.Back();
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}
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});
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}, 1);
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}
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if (info.code == 200)
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{
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Debug.Log("鉴权成功");
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GameManager.Ins.UpdateConf();
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_isAuth = true;
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}
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else if (MRNetworkManager.Ins.mode == NetworkManagerMode.ClientOnly)
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{
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WorldUIManager.Ins.Back();
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}
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});
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}, 1);
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}
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IEnumerator Progress()
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{
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@ -129,7 +129,9 @@ public class AuthorPanel : MonoBehaviour
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progressText.text = "0%";
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_progress = 0;
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_isAuth = false;
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float curWaitTime = 0;
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//GameManager.Ins.UpdateConf();
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//_isAuth = true;//修改为本地游戏
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float curWaitTime = 0;
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while (_progress<=90)
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{
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//Debug.Log(_progress);
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Reference in New Issue
Block a user