添加云南临沧临翔恒基场景、修改AI离开动画时间
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@@ -54,6 +54,9 @@ public enum GamePlace
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Yunnan_Mile_Jinchen_Shidaiguangchang = 22,
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Xinjiang_Yili_Yining_Wanrong = 23,
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Hunan_Hengyang_Zhuhui_Dongzhoudao = 24,
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Hunan_Hengyang_Zhuhui_Dongzhoudao_nei = -24,
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Yunnan_Lincang_Linxiang_Hengji = 25,
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Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
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}
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public class GameManager : NetworkBehaviour
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@@ -312,6 +315,10 @@ public class GameManager : NetworkBehaviour
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authInfo.shop = 17;
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if (GameInit.Ins.gamePlace == GamePlace.Wulanhaote_Wanda_Shangchang)
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authInfo.shop = 21;
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if (GameInit.Ins.gamePlace == GamePlace.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei)
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authInfo.shop = 24;
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if (GameInit.Ins.gamePlace == GamePlace.Yunnan_Lincang_Linxiang_Hengji_Dixia)
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authInfo.shop = 25;
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#endif
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//authInfo.shop = 0;
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@@ -1090,6 +1097,10 @@ public class GameManager : NetworkBehaviour
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{
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EnergyPump.transform.position = new Vector3(1.35f, 0, 1.45f);
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}
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if (GameInit.Ins.gamePlace == GamePlace.Yunnan_Lincang_Linxiang_Hengji)
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{
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EnergyPump.transform.position = new Vector3(1.11f, 0, 2.64f);
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}
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EnergyPumpTag++;
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EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);
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