添加云南临沧临翔恒基场景、修改AI离开动画时间

This commit is contained in:
ZYT
2025-09-22 18:33:32 +08:00
parent f1351da03c
commit 7f2ada9dcd
15 changed files with 23141 additions and 1 deletions

View File

@@ -54,6 +54,9 @@ public enum GamePlace
Yunnan_Mile_Jinchen_Shidaiguangchang = 22,
Xinjiang_Yili_Yining_Wanrong = 23,
Hunan_Hengyang_Zhuhui_Dongzhoudao = 24,
Hunan_Hengyang_Zhuhui_Dongzhoudao_nei = -24,
Yunnan_Lincang_Linxiang_Hengji = 25,
Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
}
public class GameManager : NetworkBehaviour
@@ -312,6 +315,10 @@ public class GameManager : NetworkBehaviour
authInfo.shop = 17;
if (GameInit.Ins.gamePlace == GamePlace.Wulanhaote_Wanda_Shangchang)
authInfo.shop = 21;
if (GameInit.Ins.gamePlace == GamePlace.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei)
authInfo.shop = 24;
if (GameInit.Ins.gamePlace == GamePlace.Yunnan_Lincang_Linxiang_Hengji_Dixia)
authInfo.shop = 25;
#endif
//authInfo.shop = 0;
@@ -1090,6 +1097,10 @@ public class GameManager : NetworkBehaviour
{
EnergyPump.transform.position = new Vector3(1.35f, 0, 1.45f);
}
if (GameInit.Ins.gamePlace == GamePlace.Yunnan_Lincang_Linxiang_Hengji)
{
EnergyPump.transform.position = new Vector3(1.11f, 0, 2.64f);
}
EnergyPumpTag++;
EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);