fix:调整游戏时长为10分钟
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290892
Assets/FR2_Cache.asset
290892
Assets/FR2_Cache.asset
File diff suppressed because it is too large
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@@ -2873,7 +2873,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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hitEffect: {fileID: 4413442404176896801}
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timeTxt: {fileID: 8231173926333133550}
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second: 900
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second: 600
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teachUIs:
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- {fileID: 4413442403462010163}
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- {fileID: 4413442404342823590}
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@@ -5617,7 +5617,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 15:00
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m_text: 10:00
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: ebb26e3033ad02b41a1576852eb6ffe6, type: 2}
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m_sharedMaterial: {fileID: 3400963126743460007, guid: ebb26e3033ad02b41a1576852eb6ffe6, type: 2}
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@@ -16608,7 +16608,6 @@ MonoBehaviour:
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rightHand: {fileID: 353037434}
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tc: {fileID: 869511489}
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gamePlace: 6
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movePoses: []
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--- !u!1 &1205552005
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GameObject:
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m_ObjectHideFlags: 0
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@@ -51,6 +51,8 @@ public class PlayerUI : MonoBehaviour
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GameInit.Ins.DieUI = dieUI;
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GameInit.Ins.dieTxt = dieTxt;
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}
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void Start()
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{
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@@ -68,6 +70,10 @@ public class PlayerUI : MonoBehaviour
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// 使用DoTween实现透明度从0到1的渐显效果
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canvasGroup.DOFade(1f, fadeInDuration);
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hpTxt.text = 100 + "%";
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#if PICO_
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#endif
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}
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public void ShowBulletAmount(int amount)
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