fix:调整游戏时长为10分钟

This commit is contained in:
bzx
2025-07-07 11:33:40 +08:00
parent 4ab3eb1c51
commit e75c11944d
4 changed files with 8 additions and 290895 deletions

File diff suppressed because it is too large Load Diff

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@@ -2873,7 +2873,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
hitEffect: {fileID: 4413442404176896801}
timeTxt: {fileID: 8231173926333133550}
second: 900
second: 600
teachUIs:
- {fileID: 4413442403462010163}
- {fileID: 4413442404342823590}
@@ -5617,7 +5617,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: 15:00
m_text: 10:00
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: ebb26e3033ad02b41a1576852eb6ffe6, type: 2}
m_sharedMaterial: {fileID: 3400963126743460007, guid: ebb26e3033ad02b41a1576852eb6ffe6, type: 2}

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@@ -16608,7 +16608,6 @@ MonoBehaviour:
rightHand: {fileID: 353037434}
tc: {fileID: 869511489}
gamePlace: 6
movePoses: []
--- !u!1 &1205552005
GameObject:
m_ObjectHideFlags: 0

View File

@@ -51,6 +51,8 @@ public class PlayerUI : MonoBehaviour
GameInit.Ins.DieUI = dieUI;
GameInit.Ins.dieTxt = dieTxt;
}
void Start()
{
@@ -68,6 +70,10 @@ public class PlayerUI : MonoBehaviour
// 使用DoTween实现透明度从0到1的渐显效果
canvasGroup.DOFade(1f, fadeInDuration);
hpTxt.text = 100 + "%";
#if PICO_
#endif
}
public void ShowBulletAmount(int amount)