fix:调整游戏时长为10分钟
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@@ -51,6 +51,8 @@ public class PlayerUI : MonoBehaviour
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GameInit.Ins.DieUI = dieUI;
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GameInit.Ins.dieTxt = dieTxt;
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}
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void Start()
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{
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@@ -68,6 +70,10 @@ public class PlayerUI : MonoBehaviour
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// 使用DoTween实现透明度从0到1的渐显效果
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canvasGroup.DOFade(1f, fadeInDuration);
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hpTxt.text = 100 + "%";
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#if PICO_
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#endif
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}
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public void ShowBulletAmount(int amount)
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