Merge remote-tracking branch 'origin/main' into main_ZYT
# Conflicts: # Assets/DC/山东潍坊青州泰华城地形(小小幻宠).prefab.meta # Assets/FR2_Cache.asset # Assets/Scripts/GameManager.cs # Assets/_MechanicalAge/Resources/~$银河守护者-山东济宁_万汇城_内.xlsm.meta # Assets/_MechanicalAge/Resources/~$银河守护者-湖北襄阳科技馆.xlsm.meta # ProjectSettings/EditorBuildSettings.asset # ProjectSettings/ProjectSettings.asset
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@@ -34,6 +34,7 @@ public enum GamePlace
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Yangzhou_Hanjiang_TansuoZhongxin_wai=-5,
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Shandong_Jining_Wanhuicheng_nei=-9,
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Shandong_Langfang_QingzhouTaihuacheng=10,
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Hubei_Xiangyang_Kejiguan=11,
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}
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public class GameManager : NetworkBehaviour
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@@ -876,9 +877,15 @@ public class GameManager : NetworkBehaviour
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{
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EnergyPump.transform.position = new Vector3(0,0,2f);
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}
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<<<<<<< HEAD
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if (GameInit.Ins.gamePlace == GamePlace.Shandong_Langfang_QingzhouTaihuacheng)
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{
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EnergyPump.transform.position = new Vector3(7.36f,0,7.58f);
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=======
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if (GameInit.Ins.gamePlace == GamePlace.Hubei_Xiangyang_Kejiguan)
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{
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EnergyPump.transform.position = new Vector3(0,0,5f);
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>>>>>>> origin/main
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}
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EnergyPumpTag++;
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EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);
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