Merge remote-tracking branch 'origin/main' into main_ZYT

# Conflicts:
#	Assets/DC/山东潍坊青州泰华城地形(小小幻宠).prefab.meta
#	Assets/FR2_Cache.asset
#	Assets/Scripts/GameManager.cs
#	Assets/_MechanicalAge/Resources/~$银河守护者-山东济宁_万汇城_内.xlsm.meta
#	Assets/_MechanicalAge/Resources/~$银河守护者-湖北襄阳科技馆.xlsm.meta
#	ProjectSettings/EditorBuildSettings.asset
#	ProjectSettings/ProjectSettings.asset
This commit is contained in:
ZYT
2025-07-15 18:16:20 +08:00
22 changed files with 20997 additions and 0 deletions

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@@ -34,6 +34,7 @@ public enum GamePlace
Yangzhou_Hanjiang_TansuoZhongxin_wai=-5,
Shandong_Jining_Wanhuicheng_nei=-9,
Shandong_Langfang_QingzhouTaihuacheng=10,
Hubei_Xiangyang_Kejiguan=11,
}
public class GameManager : NetworkBehaviour
@@ -876,9 +877,15 @@ public class GameManager : NetworkBehaviour
{
EnergyPump.transform.position = new Vector3(0,0,2f);
}
<<<<<<< HEAD
if (GameInit.Ins.gamePlace == GamePlace.Shandong_Langfang_QingzhouTaihuacheng)
{
EnergyPump.transform.position = new Vector3(7.36f,0,7.58f);
=======
if (GameInit.Ins.gamePlace == GamePlace.Hubei_Xiangyang_Kejiguan)
{
EnergyPump.transform.position = new Vector3(0,0,5f);
>>>>>>> origin/main
}
EnergyPumpTag++;
EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);