using DG.Tweening; using Mirror; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AtkBuff : NetworkBehaviour { public Collider box; public GameObject txt; public void ColliderAtkBuff() { box.enabled = false; transform.gameObject.SetActive(false); NetworkServer.Destroy(transform.gameObject); } public void Start() { if (isServer) { transform.DORotate(new Vector3(0f, 360f, 0f), 5f, RotateMode.LocalAxisAdd).SetLoops(-1, LoopType.Restart); } } private void Update() { txt.transform.parent.GetComponent().LookAt(GameInit.Ins.MRCamera.transform); } }