using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public enum PropType
{
BloodBag = 501,
EnergyMask = 502,
AtkBuff = 503,
DefenseBuff = 504,
EnergyPump = 505
}
public class PropInfo
{
///
/// 道具唯一ID
///
public int PropId;
///
/// 道具CN名称
///
public string PropNameCn;
///
/// 道具EN名称
///
public string PropName;
///
/// 道具表述
///
public string PropDesc;
///
/// 道具效果 乘系数
///
public float Effect;
public PropInfo(TableReader table)
{
PropId = table["PropId"].OptInt();
PropNameCn = table["PropNameCn"].OptString();
PropName = table["PropName"].OptString();
PropDesc = table["PropDesc"].OptString();
Effect = table["Effect"].OptFloat();
}
}