using DG.Tweening; using Mirror; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DifficultySelectPlane : MonoBehaviour { public void SetDifficulty(int index) { StoryManager.Ins.SetGameDifficultyCmd(index); GameManager.Ins.CreateGameStartPoint(); WorldUIManager.Ins.Back(); } }