using System.Collections; using System.Collections.Generic; using UnityEngine; namespace InfiniteShooting { public class EventNames { public const string kOnPlayerHealthChange = "OnPlayerHealthChange"; public const string kOnPlayerBeHitted = "OnPlayerBeHitted"; public const string kOnPlayerAmmoChange = "OnPlayerAmmoChange"; public const string kOnPlayerSwitchWeapon = "OnPlayerSwitchWeapon"; public const string kOnEnemySuspect = "OnEnemySuspect"; } }