using System.Collections; using System.Collections.Generic; using DragonLi.Core; using Mirror; using Unity.VisualScripting; using UnityEngine; public class Door : NetworkBehaviour { public List gameObjects; public void Start() { if (isServer) { RpcSetActive(); } } [ClientRpc] public void RpcSetActive() { CoroutineTaskManager.Instance.WaitSecondTodo(() => { if (gameObjects.Count == 0) return; for (int i = 0; i < gameObjects.Count; i++) { gameObjects[i].SetActive(false); } }, 1.3f); } }