using DG.Tweening; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.EventSystems; public class Button2 : MonoBehaviour , IPointerEnterHandler, IPointerExitHandler { private Vector3 initialScale; public void Start() { initialScale = transform.localScale; } public void OnPointerEnter(PointerEventData eventData) { transform.DOScale(new Vector3(0.75f, 0.75f, 0.75f), 0.2f).SetEase(Ease.OutQuad); ; } public void OnPointerExit(PointerEventData eventData) { transform.DOScale(initialScale, 0.2f); } }