using System.Collections; using System.Collections.Generic; using UnityEngine; public class StatisticInfo { /// /// 玩家积分 /// public float score = 0; /// /// 玩家排名 /// public int ranking = 0; /// /// 玩家射击次数 /// public int shootTime = 0; /// /// 顽疾命中率 /// public int hitRate = 0; /// /// 玩家移动总距离 /// public float totalMoveDis = 0; /// /// 玩家获取道具的数量 /// public int getPropAmount = 0; }