using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StatisticInfo
{
///
/// 玩家积分
///
public float score = 0;
///
/// 玩家排名
///
public int ranking = 0;
///
/// 玩家射击次数
///
public int shootTime = 0;
///
/// 顽疾命中率
///
public int hitRate = 0;
///
/// 玩家移动总距离
///
public float totalMoveDis = 0;
///
/// 玩家获取道具的数量
///
public int getPropAmount = 0;
}