using UnityEngine; using UnityEngine.UI; using System; using Unity.XR.PXR; public class GameInit : MonoBehaviour { public static GameInit Ins { get; private set; } public Camera MRCamera; public Transform MRLeftControl; public Transform MRRightControl; public Transform Event; public GameObject Landmarks; public AudioSource bgm; public AudioSource sfx; public GameObject JxsdLogo; // 打BOSS站的地方 public GameObject Tex; [NonSerialized] public GameObject Win; [NonSerialized] public GameObject HitUI; [NonSerialized] public GameObject UIHudDie; [NonSerialized] public GameObject AliveUI; [NonSerialized] public Text restartCountDownText; public GameObject Runing; public GameObject Test; /// /// 游戏场地 /// huan public GamePlace gamePlace = GamePlace.LiaoningAnShan; [NonSerialized] public Player self; public Transform[] SpiderPos; public Transform[] EskyPos; public Transform[] movePoses; public static Transform[] movePos; private void Awake() { Ins = this; Application.targetFrameRate = 60; // PXR_MixedReality.EnableVideoSeeThrough(true); #if !UNITY_EDITOR && UNITY_ANDROID && PICO PXR_MixedReality.EnableVideoSeeThrough(true); #elif !UNITY_EDITOR && UNITY_ANDROID && VIVE Interop.WVR_ShowPassthroughUnderlay(true); #endif } private void Start() { movePos = movePoses; // if (Runing && Test) // { // Runing.SetActive(true); // Test.SetActive(false); // } ConPanel.Show(); } }