using System.Collections; using System.Collections.Generic; using UnityEngine; using static XPlugin.Data.JsonLiteDB.JsonLiteDB; public class FixedElementInfo { public int ItemId; public string ItemName; public Vector3[] Position; public Vector3[] Angle; public FixedElementInfo(TableReader table) { ItemId = table["ItemId"].OptInt(); ItemName = table["ItemName"].OptString(); string position = table["Position"].OptString(); Position = ParseStringToVectorArray(position); string angle = table["Angle"].OptString(); Angle = ParseStringToVectorArray(angle); } Vector3[] ParseStringToVectorArray(string input) { Debug.Log(input); if (input == "") { return null; } string[] elements = input.Replace("(", "").Replace(")", "").Split(','); List vectorList = new List(); for (int i = 0; i < elements.Length; i += 3) { // 将每三个元素解析为一个 Vector3,并添加到列表中 float x = float.Parse(elements[i]); float y = float.Parse(elements[i + 1]); float z = float.Parse(elements[i + 2]); vectorList.Add(new Vector3(x, y, z)); } return vectorList.ToArray(); } }