using UnityEngine; using DG.Tweening; using Mirror; public class Crack : MonoBehaviour { public void CloseCrack() { transform.DOScale(new Vector3(0, 0, 0), 0.5f).SetEase(Ease.OutCubic).OnComplete(() => { NetworkServer.Destroy(gameObject); GameManager.Ins.cracksList.Clear(); }); } }