179 lines
6.1 KiB
C#
179 lines
6.1 KiB
C#
#if !BESTHTTP_DISABLE_SIGNALR_CORE
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using BestHTTP.Examples;
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using BestHTTP.Examples.Helpers;
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using BestHTTP.SignalRCore;
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using BestHTTP.SignalRCore.Encoders;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BestHTTP.Examples
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{
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/// <summary>
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/// A sample to demonstrate Bearer token authorization on the server. The client will connect to the /redirect route
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/// where it will receive the token and will receive the new url (/HubWithAuthorization) to connect to.
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/// HubWithAuthorization without the token would throw an error.
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/// </summary>
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public sealed class HubWithAuthorizationSample : BestHTTP.Examples.Helpers.SampleBase
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{
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#pragma warning disable 0649
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[SerializeField]
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private string _path = "/redirect";
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[SerializeField]
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private ScrollRect _scrollRect;
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[SerializeField]
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private RectTransform _contentRoot;
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[SerializeField]
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private TextListItem _listItemPrefab;
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[SerializeField]
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private int _maxListItemEntries = 100;
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[SerializeField]
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private Button _connectButton;
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[SerializeField]
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private Button _closeButton;
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#pragma warning restore
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// Instance of the HubConnection
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HubConnection hub;
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protected override void Start()
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{
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base.Start();
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SetButtons(true, false);
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}
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void OnDestroy()
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{
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if (hub != null)
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hub.StartClose();
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}
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public void OnConnectButton()
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{
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// Server side of this example can be found here:
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// https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/
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#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
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try
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{
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MessagePack.Resolvers.StaticCompositeResolver.Instance.Register(
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MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance,
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MessagePack.Unity.UnityResolver.Instance,
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//MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance,
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//MessagePack.Resolvers.StandardResolver.Instance,
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MessagePack.Resolvers.ContractlessStandardResolver.Instance
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);
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var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance);
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MessagePack.MessagePackSerializer.DefaultOptions = options;
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}
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catch
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{ }
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#endif
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IProtocol protocol = null;
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#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
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protocol = new MessagePackCSharpProtocol();
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#elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
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protocol = new MessagePackProtocol();
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#else
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protocol = new JsonProtocol(new LitJsonEncoder());
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#endif
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// Crete the HubConnection
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hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._path), protocol);
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// Subscribe to hub events
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hub.OnConnected += Hub_OnConnected;
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hub.OnError += Hub_OnError;
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hub.OnClosed += Hub_OnClosed;
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hub.OnRedirected += Hub_Redirected;
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hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));
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// And finally start to connect to the server
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hub.StartConnect();
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AddText("StartConnect called");
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SetButtons(false, false);
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}
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public void OnCloseButton()
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{
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if (hub != null)
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{
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hub.StartClose();
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AddText("StartClose called");
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SetButtons(false, false);
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}
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}
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private void Hub_Redirected(HubConnection hub, Uri oldUri, Uri newUri)
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{
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AddText(string.Format("Hub connection redirected to '<color=green>{0}</color>' with Access Token: '<color=green>{1}</color>'", hub.Uri, hub.NegotiationResult.AccessToken));
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}
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/// <summary>
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/// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point.
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/// </summary>
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private void Hub_OnConnected(HubConnection hub)
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{
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AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name));
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SetButtons(false, true);
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// Call a parameterless function. We expect a string return value.
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hub.Invoke<string>("Echo", "Message from the client")
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.OnSuccess(ret => AddText(string.Format("'<color=green>Echo</color>' returned: '<color=yellow>{0}</color>'", ret)).AddLeftPadding(20));
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AddText("'<color=green>Message from the client</color>' sent!")
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.AddLeftPadding(20);
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}
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/// <summary>
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/// This is called when the hub is closed after a StartClose() call.
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/// </summary>
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private void Hub_OnClosed(HubConnection hub)
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{
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AddText("Hub Closed");
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SetButtons(true, false);
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}
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/// <summary>
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/// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages.
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/// </summary>
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private void Hub_OnError(HubConnection hub, string error)
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{
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AddText(string.Format("Hub Error: <color=red>{0}</color>", error));
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SetButtons(true, false);
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}
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private void SetButtons(bool connect, bool close)
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{
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if (this._connectButton != null)
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this._connectButton.interactable = connect;
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if (this._closeButton != null)
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this._closeButton.interactable = close;
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}
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private TextListItem AddText(string text)
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{
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return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
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}
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}
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}
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#endif
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