15 lines
346 B
C#
15 lines
346 B
C#
using UnityEngine;
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using BehaviorDesigner.Runtime.Tasks;
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using BehaviorDesigner.Runtime;
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public class OpenNavAction : Action
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{
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//public SharedInt myInt; // 行为树中的共享整型变量
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public override TaskStatus OnUpdate()
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{
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Boss boss = GetComponent<Boss>();
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boss.OpenNavAgent();
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return TaskStatus.Success;
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}
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}
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