Files
XMen/Assets/Scripts/Scenes/SetScene.cs
2025-07-10 14:49:53 +08:00

75 lines
1.9 KiB
C#
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using DragonLi.Core;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SetScene : MonoBehaviour
{
public void setda(Text te)
{
}
public void CreateRockfall(Transform pos)
{
Transform explosion = SpawnManager.Instance.Spawn("Effect", "Rockfall", pos.position);
explosion.eulerAngles = new Vector3(90, 0, 0);
if (explosion)
SpawnManager.Instance.Despawn(explosion, 6.0f);
}
public void CreateRockfallAudio(Transform pos)
{
Transform explosion = SpawnManager.Instance.Spawn("voice", "rockfall", pos.position);
if (explosion)
SpawnManager.Instance.Despawn(explosion, 6.0f);
}
public void CreateLightning(Transform pos)
{
Transform explosion = SpawnManager.Instance.Spawn("Effect", "BOSS_light", pos.position);
if (explosion)
SpawnManager.Instance.Despawn(explosion, 10.0f);
}
public void CreateLightningAudio(Transform pos)
{
Transform explosion = SpawnManager.Instance.Spawn("voice", "lightning", pos.position);
if (explosion)
SpawnManager.Instance.Despawn(explosion, 10.0f);
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>ʴ<EFBFBD>
public void CreateColouredRibbon(Vector3 pos)
{
Transform explosion = SpawnManager.Instance.Spawn("voice", "lightning", pos);
if (explosion)
SpawnManager.Instance.Despawn(explosion, 10.0f);
}
public int RandomIndex(int[] arry)
{
int randomIndex = Random.Range(0, arry.Length);
return randomIndex;
}
public void UnLockSuperGun()
{
// WeaponManager.Ins.UnLockSuperGun();
}
public void Switch2Empty()
{
// WeaponManager.Ins.Switch2Empty();
}
public void Switch2NextWeapon()
{
// WeaponManager.Ins.Switch2NextWeapon();
}
}