Files
XMen/Assets/Scripts/Weapons/Bullets/NormalBullet.cs
2025-07-10 14:49:53 +08:00

37 lines
982 B
C#

using DragonLi.Frame;
using Mirror;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NormalBullet : Bullet
{
public override void OnApplyDamage(IDamagable damagable)
{
int id = (int)BulletType.Normal;
int[] damages = GameManager.Ins.BulletDescInfos[id].Damage;
int randomDamage = Random.Range(damages[0], damages[1]);
bool IsCriticalHit = false;
if (randomDamage > (damages[1] - (damages[1] - damages[0]) * 0.35f))
{
IsCriticalHit = true;
}
float resultDamage = randomDamage * GameManager.Ins.buffAtk + randomDamage;
damagable.ApplyDamage(resultDamage, IsCriticalHit, transform);
// damagable.ApplyDamage(3000, IsCriticalHit, transform);
if (ownerIndex != -1)
{
StatisticManager.Ins.AddScore(ownerIndex, resultDamage);
StatisticManager.Ins.AddHitRate(ownerIndex);
}
}
}